====== Differences ======
This shows you the differences between two versions of the page.
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patterns:vehicle_mission [2011/07/09 07:15] (current) Gillian Smith created |
| ======Vehicle Mission====== |
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| =====Description===== |
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| A [[patterns:vehicle|vehicle]] mission consists of any quest that forces the character |
| to use an alternative control scheme and different stats/abilities than they |
| normally would have. This is typically shown through the character entering |
| a [[patterns:vehicle|vehicle]] or mounting a creature. |
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| =====Variables and Affordances===== |
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| * Vehicle |
| * Vehicle Stats and Abilities |
| * Alternate controls |
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| =====Examples===== |
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| * [[games:me|Mass Effect]] frequently uses vehicle missions whenever the player leaves the safety of space stations to explore uninhabited or unknown planets. |
| * [[games:wow|World of Warcraft]] began to implement more and more vehicle missions with Wrath of the Lich King and Cataclysm expansions, including vehicle based [[patterns:boss_battle|Boss Battles]] in the dungeon "The Oculus" and "Ulduar" as well as vehicle based player vs player sections such as the battleground "The Strand of the Ancients". |
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| =====Related Patterns===== |
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| * [[patterns:boss_battle|Boss Battle]] |
| * [[patterns:vehicle|Vehicle]] |
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| =====Quest-Level Relationships===== |
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| * [[patterns:vehicle|Vehicle]] - Necessary to make it a Vehicle mission |
| * [[patterns:boss_battle|Boss Battles]] - Used within some large scale boss battles (see World of Warcraft examples) |
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| {{tag>quest:structure games:wow games:me}} |