======Activate====== //image tbd// =====Description===== Activate quests require the player to activate a single or several placeable items. Activate quests make the player seek out a tangible goal, such as a wall switch, or treasure chest, in order to complete their objective. =====Variables and Affordances===== * Object to be activated-door, wall switch, pedestal * Object required to activate-keys, passwords, magic scrolls * Result of quest completion-what happens when the object/objects are activated =====Examples===== * In the end of [[games:fallout3|Fallout 3]], you are presented with the [[patterns:choice|choice]] to either use the Purification Plant to cleanse the waters of the wasteland, or to further poison them. The Plant itself is activated by using a password your father gives you, and the poisoning the water quest is completed by using a canister president Eden gives you on the Plant. ====In Worked Examples==== * [[examples:take_it_back|Take It Back]] =====Related Patterns===== * [[patterns:quest_tied_item|Quest Tied Item]] * [[patterns:altering_side_stub|Altering Side Stub]] =====Quest-Level Relationships===== * [[patterns:item|Item]]-Items are often required in order to activate the quest objectives. * [[patterns:lock|Lock]]-Locks are a possible objective that must be activated by being unlocked, usually with a key. * [[patterns:puzzle|Puzzle]]-Puzzles usually involve the proper activation of many items, sometimes in the right order. Like in [[games:fallout3|Fallout 3]], when you are trapped in the virtual reality simulation and enter the forbidden house, you can hack into the simulation by selecting a series of odd items in the proper order. =====Acknowmedgments===== This pattern is a version of Scriptease's quest pattern of the same name. {{tag>quest:Structure games:fallout3}}

patterns/activate.txt ยท Last modified: 2011/07/09 06:42 by Gillian Smith
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