======Activate======
//image tbd//
=====Description=====
Activate quests require the player to activate a single
or several placeable items.
Activate quests make the player seek out a tangible goal,
such as a wall switch, or treasure chest, in order to
complete their objective.
=====Variables and Affordances=====
* Object to be activated-door, wall switch, pedestal
* Object required to activate-keys, passwords, magic scrolls
* Result of quest completion-what happens when the object/objects are activated
=====Examples=====
* In the end of [[games:fallout3|Fallout 3]], you are presented with the [[patterns:choice|choice]] to either use the Purification Plant to cleanse the waters of the wasteland, or to further poison them. The Plant itself is activated by using a password your father gives you, and the poisoning the water quest is completed by using a canister president Eden gives you on the Plant.
====In Worked Examples====
* [[examples:take_it_back|Take It Back]]
=====Related Patterns=====
* [[patterns:quest_tied_item|Quest Tied Item]]
* [[patterns:altering_side_stub|Altering Side Stub]]
=====Quest-Level Relationships=====
* [[patterns:item|Item]]-Items are often required in order to activate the quest objectives.
* [[patterns:lock|Lock]]-Locks are a possible objective that must be activated by being unlocked, usually with a key.
* [[patterns:puzzle|Puzzle]]-Puzzles usually involve the proper activation of many items, sometimes in the right order. Like in [[games:fallout3|Fallout 3]], when you are trapped in the virtual reality simulation and enter the forbidden house, you can hack into the simulation by selecting a series of odd items in the proper order.
=====Acknowmedgments=====
This pattern is a version of Scriptease's quest pattern of the same name.
{{tag>quest:Structure games:fallout3}}