patterns:levelindex [2011/06/10 05:49] Gillian Smith [Enemy Encounter] |
patterns:levelindex [2011/07/09 07:06] (current) Gillian Smith [Physical Elements] |
* [[Patterns:abstract_wall|Abstract Wall]] | * [[Patterns:abstract_wall|Abstract Wall]] |
* [[Patterns:Blockade|Blockade]] | * [[Patterns:Blockade|Blockade]] |
* [[Patterns:Chokepoint|Chokepoint]] | |
* [[Patterns:Consumable|Consumable]] | * [[Patterns:Consumable|Consumable]] |
* [[Patterns:Container|Container]] | * [[Patterns:Container|Container]] |
* [[Patterns:Cover|Cover]] | * [[Patterns:Cover|Cover]] |
* [[Patterns:Equipment|Equipment]] | * [[Patterns:Equipment|Equipment]] |
* [[Patterns:Fork|Fork]] | |
* [[Patterns:Item|Item]] | * [[Patterns:Item|Item]] |
* [[Patterns:Junk|Junk]] | * [[Patterns:Junk|Junk]] |
| * [[Patterns:Key|Key]] |
* [[Patterns:Lock|Lock]] | * [[Patterns:Lock|Lock]] |
* [[Patterns:Key|Key]] | |
* [[Patterns:Money|Money]] | * [[Patterns:Money|Money]] |
* [[Patterns:Portal|Portal]] | * [[Patterns:Portal|Portal]] |
* [[Patterns:Puzzle|Puzzle]] | * [[patterns:Quest_Tied_Item|Quest Tied Item]] |
* [[Patterns:Soft_Gate|Soft Gate]] | * [[Patterns:Soft_Gate|Soft Gate]] |
* [[Patterns:Trap|Trap]] | * [[Patterns:Trap|Trap]] |
* [[Patterns:INPC|Interactive NPC]] | * [[Patterns:INPC|Interactive NPC]] |
* [[Patterns:nonINPC|Non-Interactive NPC]] | * [[Patterns:nonINPC|Non-Interactive NPC]] |
| * [[Patterns:Enemy|Enemy]] |
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There are also many specific kinds of NPC who take on particular roles in the game. | There are also many specific kinds of NPC who take on particular roles in the game. |
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* [[Patterns:Arena|Arena]] | * [[Patterns:Arena|Arena]] |
| * [[Patterns:Chokepoint|Chokepoint]] |
| * [[Patterns:Fork|Fork]] |
* [[Patterns:Grinding Area|Grinding Area]] | * [[Patterns:Grinding Area|Grinding Area]] |
* [[Patterns:Hallway|Hallway]] | * [[Patterns:Hallway|Hallway]] |
* [[Patterns:Map|Map]] | * [[Patterns:Map|Map]] |
* [[Patterns:Open Area|Open Area]] | * [[Patterns:Open Area|Open Area]] |
| * [[Patterns:Puzzle|Puzzle]] |
* [[Patterns:Residence|Residence]] | * [[Patterns:Residence|Residence]] |
* [[Patterns:Storage Room|Storage Room]] | * [[Patterns:Storage Room|Storage Room]] |
* [[Patterns:Stronghold|Stronghold]] | * [[Patterns:Stronghold|Stronghold]] |
| * [[Patterns:Tavern|Tavern]] |
=====NPC and Creature Encounters===== | =====NPC and Creature Encounters===== |
These are patterns of encounter behavior that are often performed in physical areas and level structures. | These are patterns of encounter behavior that are often performed in physical areas and level structures. |
* [[Patterns:Ambush|Ambush]] | * [[Patterns:Ambush|Ambush]] |
* [[patterns:boss_battle|Boss Battle]] | * [[patterns:boss_battle|Boss Battle]] |
* [[Patterns:Enemy|Enemy]] | |
* [[Patterns:Reinforcements|Reinforcements]] | * [[Patterns:Reinforcements|Reinforcements]] |
* [[Patterns:Spawn Point|Spawn Point]] | * [[Patterns:Spawn Point|Spawn Point]] |
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====Non-Hostile Encounter==== | ====Non-Hostile Encounter==== |
| Non-hostile encounters are ways in which the player can interact with NPCs that do not require combat. |
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[[patterns:Non-Aggressive Enemy|Riddle Enemy]] | * [[Patterns:Dialog_Tree|Dialog Tree]] |
| * [[patterns:riddle_enemy|Riddle Enemy]] |
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[[Patterns:Dialog_Tree|Dialog Tree]] | |
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=====Level Structures===== | =====Level Structures===== |
//Full level structures, collections of physical areas where quests typically take place// | Level structures are made up of a collection of physical areas and are where quests usually take place. |
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[[Patterns:Gauntlet|Gauntlet]] | * [[Patterns:Base|Base]] |
| * [[Patterns:Gauntlet|Gauntlet]] |
| * [[Patterns:Hub|Hub-and-Spoke]] |
| * [[Patterns:Labyrinth|Labyrinth]] |
| * [[Patterns:Linear Level|Linear Level]] |
| * [[Patterns:Nucleus|Nucleus]] |
| * [[Patterns:Uncharted Area|Uncharted Area]] |
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[[Patterns:Labyrinth|Labyrinth]] | |
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[[Patterns:Hub|Hub-and-Spoke]] | |
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[[Patterns:Linear Level|Linear Level]] | |
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[[Patterns:Nucleus|Nucleus]] | |
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[[Patterns:Base|Base]] | |
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=====Level Superstructures===== | =====Level Superstructures===== |
//Designs for the world as a whole, consisting of multiple Level Structures and the elements within them// | Level superstructures are large, wide-scale design patterns that consist of multiple level structures. |
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[[Patterns:City|City]] | |
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[[Patterns:open_world|Open World]] | * [[Patterns:City|City]] |
| * [[patterns:Evolving Level|Evolving Environment]] |
| * [[Patterns:open_world|Open World]] |
| * [[patterns:Overworld|Overworld]] |
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[[Patterns:Uncharted Area|Uncharted Area]] | |
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[[patterns:Evolving Level|Evolving Environment]] | |
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[[patterns:Overworld|Overworld]] | |
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