====== Differences ======
This shows you the differences between two versions of the page.
patterns:container [2011/06/12 22:00] Gillian Smith [Variables] |
patterns:container [2011/06/12 22:01] (current) Gillian Smith [Description] |
A container holds [[patterns:item|items]]. Containers can be several different objects, like wardrobes, chests, barrels, crates, etc and hold a wide range or just a single item. In general, the more work a player has to do to get to a container, the better the items inside will be. A container might need a [[patterns:lock|key]] or a [[patterns:skill_action|skill check]] to open. | A container holds [[patterns:item|items]]. Containers can be several different objects, like wardrobes, chests, barrels, crates, etc and hold a wide range or just a single item. In general, the more work a player has to do to get to a container, the better the items inside will be. A container might need a [[patterns:lock|key]] or a [[patterns:skill_action|skill check]] to open. |
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Containers are often used as rewards at the end of levels, or to make a room seem more useful and interesting to a player. As long as an otherwise empty room has at least one container, the player will feel that room has some purpose (e.g. it might be a [[patterns:storage_room|storage room]]. Containers with good items are used to reward the player for progressing to the container's location, for finding the right key, or for getting their skills high enough. | Containers are often used as rewards at the end of levels, or to make a room seem more useful and interesting to a player. As long as an otherwise empty room has at least one container, the player will feel that room has some purpose (e.g. it might be a [[patterns:storage_room|storage room]]). Containers with good items are used to reward the player for progressing to the container's location, for finding the right key, or for getting their skills high enough. |
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=====Variables===== | =====Variables===== |