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start [2011/06/09 19:45]
Gillian Smith [Resources]
start [2011/06/09 19:47] (current)
Gillian Smith
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 ====== RPG Patterns ====== ====== RPG Patterns ======
  
-The design of role-playing games is very complex, and involves ​a complex ​interweaving of narrative, quest design, and level design. This project aims to better understand RPG design through an analysis of design patterns in existing RPGs. These design ​patterns identify common ​idioms in design at many different levels of granularity:​ from small-scale design decisions such as available actions and level elements to broader considerations such as game-wide quest structure and level organization. An important goal of the project is to uncover common threads that tie level and quest design to each other.+The design of role-playing games is very complex, and involves ​an intricate ​interweaving of narrative, quest design, and level design. This project aims to better understand RPG design through an analysis of design patterns in existing RPGs. These patterns identify common design ​practices ​at many different levels of granularity:​ from small-scale design decisions such as available actions and level elements to broader considerations such as game-wide quest structure and level organization. An important goal of the project is to uncover common threads that tie level and quest design to each other.
  
 This website is a repository of all of the quest and level design patterns we have identified so far, as well as a set of thorough worked examples that show how the patterns are used in existing games. This website is a repository of all of the quest and level design patterns we have identified so far, as well as a set of thorough worked examples that show how the patterns are used in existing games.
  
  
start.txt ยท Last modified: 2011/06/09 19:47 by Gillian Smith
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