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======Storage Room====== {{:patterns:storageroom-fallout3.png?direct}} [[games:fallout3|Fallout 3]], a storage room. =====Description===== A storage room is a small room aside from the main flow of a level. A [[Patterns:Portal|portal]] separates it from the rest of the level. Inside are usually numerous [[Patterns:Item|items]] laying about or [[Patterns:Container|containers]] full of items. There are usually no enemies inside of a storage room, but the [[Patterns:Container|containers]] may be [[patterns:lock|locked]] and/or [[Patterns:Trap|trapped]]. The [[Patterns:Portal|portal]] itself to the storage room is often [[patterns:lock|locked]] and/or [[Patterns:Trap|trapped]]. Sometimes, a storage room will contain an important [[patterns:quest_tied_item|quest-related item]]. =====Variables and Affordances===== * **Size**: size of the room in terms of number of [[patterns:items|items]] and [[patterns:container|containers]] * **Risk**: risk associated with retrieving the items in terms of [[patterns:trap|traps]] or [[patterns:lock|locks]] =====Examples===== * [[games:fallout3|Fallout 3]]. Storage rooms are located everywhere throughout the game, usually with shelves on either side full of weapons, ammo, and junk. There is usually a medical kit [[Patterns:Container|container]] on the wall full of stimpaks, and sometimes there is a safe which is [[Patterns:Lock|locked]] and full of more valuable items. * [[games:dragonage|Dragon Age: Origins]]. In Redcliff Castle, there is an armory which you must have a thief with high enough lock picking to get into. The armory is a storage room. ====In Worked Examples==== * [[examples:desertgate|Desertgate]] =====Related Patterns===== * [[Patterns:Item|Item]] * [[Patterns:Trap|Trap]] * [[Patterns:Container|Container]] * [[Patterns:Lock|Lock]] =====Quest Level Relationship===== * [[patterns:skill_action|Skill Action]]. Skill actions are usually needed in order to unlock storage rooms. * [[patterns:hidden_quest|Hidden Quest]]. Storage rooms are a common reward for hidden quests, especially within Fallout 3 or other Bethesda titles. * [[patterns:altering_side_stub|Altering Side Stub]]. An altering side stub might require you find a storage room, and the items within it will be what alters the final quest. * [[patterns:search|Search]]. Search Quests may end in storage rooms. {{tag>level:PhysicalArea games:fallout3 games:dragonage}}

patterns/storage_room.txt ยท Last modified: 2011/06/13 19:15 by Gillian Smith
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