====== Differences ======
This shows you the differences between two versions of the page.
patterns:spawn_point [2011/06/17 07:36] Gillian Smith [Variables and Affordances] |
patterns:spawn_point [2011/06/17 07:38] (current) Gillian Smith [Examples] |
* **[[patterns:enemy|Enemies]]** | * **[[patterns:enemy|Enemies]]** |
* **Number**: how many are spawned | * **Number**: how many are spawned |
* **Rate*: how fast they are spawned | * **Rate**: how fast they are spawned |
* **Type**: what type is spawned | * **Type**: what type is spawned |
* **Spawn Type** | * **Spawn Type** |
* [[games:bg2|Baldur's Gate II: Shadows of Amn]]. //Umar Hills quest, Temple Ruins//. A number of shadows and shadow fiends are spawned on the map when it is loaded. Additionally, when the player sets off a [[patterns:trigger|trigger]] by using a large mirror more shadows spawn and attack. | * [[games:bg2|Baldur's Gate II: Shadows of Amn]]. //Umar Hills quest, Temple Ruins//. A number of shadows and shadow fiends are spawned on the map when it is loaded. Additionally, when the player sets off a [[patterns:trigger|trigger]] by using a large mirror more shadows spawn and attack. |
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* [[games:dragonage2|Dragon Age 2]]. //Lowtown at night//. As the player explores, thugs spawn around the corner at certain locations. During the battles that ensue, more enemies spawn in as [[patterns:reinforcements|reinforcements]]. | * [[games:dragonage2|Dragon Age II]]. //Lowtown at night//. As the player explores, thugs spawn around the corner at certain locations. During the battles that ensue, more enemies spawn in as [[patterns:reinforcements|reinforcements]]. |
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=====Related Patterns===== | =====Related Patterns===== |