**This is an old revision of the document!**
----
A PCRE internal error occured. This might be caused by a faulty plugin
======Spawn Point======
{{:patterns:spawnpoint-bg2.png?direct}}
[[games:bg2|Baldur's Gate II]], a machine that spawns lightning mephits ([[http://strategywiki.org/wiki/File:BGII_Scrn2.jpg|image credit]])
=====Description=====
A spawn point is a location where an [[patterns:enemy|enemy]] or [[patterns:enemy|enemies]] are created on the [[patterns:map|map]]. A spawn point may be part of an [[patterns:ambush|ambush]] or [[patterns:reinforcements|reinforcements]], and is very obvious to the player in such a situation. An [[patterns:enemy]] appears out of nowhere at it's spawn point and attacks. However, all [[patterns:enemy|enemies]] have spawn points, and the spawn point is not always so obvious. In some games, [[patterns:enemy|enemies]] are spawned when the map is loaded by the game and wait until the player reaches them, or are spawned dynamically as the player approaches.
=====Variables and Affordances=====
* **Location**: where on the map the spawn point is located
* **Visibility**: if the spawn point is visible to the player or not
* **Destructable**: if the spawn point can be turned off or if it spawns monsters infinitely
* [[patterns:enemy|Enemies]] spawned
* **Number**: how many are spawned
* **Rate*: how fast they are spawned
* **Type**: what type is spawned
* When spawn occurs
* On [[patterns:map|map]] load
* On [[patterns:trigger|trigger]]
* [[patterns:ambush|Ambush]], [[patterns:reinforcements|reinforcements]], [[patterns:gauntlet|Gauntlet]], etc.
=====Examples=====
* [[games:bg2|Baldur's Gate II: Shadows of Amn]]. //Umar Hills quest, Temple Ruins//. A number of shadows and shadow fiends are spawned on the map when it is loaded. Additionally, when the player sets off a [[patterns:trigger|trigger]] by using a large mirror more shadows spawn and attack.
* [[games:dragonage2|Dragon Age 2]]. //Lowtown at night//. As the player explores, thugs spawn around the corner at certain locations. During the battles that ensue, more enemies spawn in as [[patterns:reinforcements|reinforcements]].
=====Related Patterns=====
* [[patterns:enemy|Enemy]]
* [[patterns:map|Map]]
* [[patterns:trigger|Trigger]]
* [[patterns:ambush|Ambush]]
* [[patterns:reinforcements|Reinforcements]]
* [[patterns:gauntlet|Gauntlet]]
=====Quest-Level Relationships=====
* [[patterns:defend|Defend]]
* [[patterns:kill_quest|Kill Quest]]
{{tag>level:EnemyEncounter games:bg2 games:dragonage2}}