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======Spawn Point====== {{:patterns:spawnpoint-bg2.png?direct}} [[games:bg2|Baldur's Gate II]], a machine that spawns lightning mephits ([[http://strategywiki.org/wiki/File:BGII_Scrn2.jpg|image credit]]) =====Description===== A spawn point is a location where an [[patterns:enemy|enemy]] or [[patterns:enemy|enemies]] are created on the [[patterns:map|map]]. A spawn point may be part of an [[patterns:ambush|ambush]] or [[patterns:reinforcements|reinforcements]], and is very obvious to the player in such a situation. An [[patterns:enemy]] appears out of nowhere at it's spawn point and attacks. However, all [[patterns:enemy|enemies]] have spawn points, and the spawn point is not always so obvious. In some games, [[patterns:enemy|enemies]] are spawned when the map is loaded by the game and wait until the player reaches them, or are spawned dynamically as the player approaches. =====Variables and Affordances===== * **Location**: where on the map the spawn point is located * **Visibility**: if the spawn point is visible to the player or not * **Destructable**: if the spawn point can be turned off or if it spawns monsters infinitely * **[[patterns:enemy|Enemies]]** * **Number**: how many are spawned * **Rate**: how fast they are spawned * **Type**: what type is spawned * **Spawn Type** * On [[patterns:map|map]] load * On [[patterns:trigger|trigger]] * [[patterns:ambush|Ambush]], [[patterns:reinforcements|reinforcements]], [[patterns:gauntlet|Gauntlet]], etc. =====Examples===== * [[games:bg2|Baldur's Gate II: Shadows of Amn]]. //Umar Hills quest, Temple Ruins//. A number of shadows and shadow fiends are spawned on the map when it is loaded. Additionally, when the player sets off a [[patterns:trigger|trigger]] by using a large mirror more shadows spawn and attack. * [[games:dragonage2|Dragon Age II]]. //Lowtown at night//. As the player explores, thugs spawn around the corner at certain locations. During the battles that ensue, more enemies spawn in as [[patterns:reinforcements|reinforcements]]. =====Related Patterns===== * [[patterns:enemy|Enemy]] * [[patterns:map|Map]] * [[patterns:trigger|Trigger]] * [[patterns:ambush|Ambush]] * [[patterns:reinforcements|Reinforcements]] * [[patterns:gauntlet|Gauntlet]] =====Quest-Level Relationships===== * [[patterns:defend|Defend]] * [[patterns:kill_quest|Kill Quest]] {{tag>level:EnemyEncounter games:bg2 games:dragonage2}}

patterns/spawn_point.txt ยท Last modified: 2011/06/17 07:38 by Gillian Smith
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