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patterns:soft_gate [2011/06/12 08:38]
Gillian Smith [Examples]
patterns:soft_gate [2011/06/12 08:53] (current)
Gillian Smith [Acknowledgments]
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 ======Soft Gate====== ======Soft Gate======
  
-{{:​patterns:​badass_corrosive_skag.png?​300}}+{{:​patterns:​badass_corrosive_skag.png?​direct&}}
  
-[[org:citations|Borderlands]]+[[games:borderlands|Borderlands]]
 =====Description===== =====Description=====
  
 Soft gates are a method of directing the player'​s movement in a "​soft"​ manner. Rather than relying on physical [[patterns:​blockade|blockade]]s or [[patterns:​abstract_wall|abstract wall]]s such as the environment,​ invisible barriers, or literal gates, a soft gate exploits the player'​s expected statistics or abilities. Soft gates often take the form of areas guarded by impossibly difficult monsters for a low-level character. By placing such difficult enemies at end of game areas, the player can be forced to follow a more controlled path through the game. Soft gates are a method of directing the player'​s movement in a "​soft"​ manner. Rather than relying on physical [[patterns:​blockade|blockade]]s or [[patterns:​abstract_wall|abstract wall]]s such as the environment,​ invisible barriers, or literal gates, a soft gate exploits the player'​s expected statistics or abilities. Soft gates often take the form of areas guarded by impossibly difficult monsters for a low-level character. By placing such difficult enemies at end of game areas, the player can be forced to follow a more controlled path through the game.
  
-Another purpose for a soft gate may be to slow down the pace of an RPG to flesh out the storyline. These types of gates often occur within [[patterns:​hub|hubs]] or [[patterns:​city|cities]] where there are a lot of opportunities to find story-related quests.+Another purpose for a soft gate may be to slow down the pace of an RPG to flesh out the storyline ​by requiring the player to complete [[patterns:​sidequest|sidequests]]. These types of gates often occur within [[patterns:​hub|hubs]] or [[patterns:​city|cities]] where there are a lot of opportunities to find story-related quests.
  
 =====Variables and Affordances===== =====Variables and Affordances=====
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 =====Related Patterns===== =====Related Patterns=====
  
-[[patterns:​unwinnable_fight|Unwinnable Fight]] ​Instances where you are below the intended level of soft gate can turn into unwinnable fights.+  * [[patterns:​unwinnable_fight|Unwinnable Fight]]Instances where the player is below the intended level of soft gates can turn into unwinnable fights.
  
 =====Quest-Level Relationship===== =====Quest-Level Relationship=====
  
-  * [[patterns:​linear_hub_pattern|Linear Hub Pattern]] ​Soft gates can turn a diamond superstructure into a linear hub patternwithout ​ever having ​to hard code limits on which quests you can complete at any time. Soft gates instead persuade the player with threat of death to follow a linear path in an open world.+  * [[patterns:​linear_hub_pattern|Linear Hub Pattern]]Soft gates can turn a diamond superstructure into a linear hub pattern ​while retaining some emergent qualities and without ​the designer needing ​to hard-code quest restrictions. Soft gates instead persuade the player with threat of death to follow a linear path in an open world.
  
-{{tag>​level:​PhysicalElement}}+===== Acknowledgments ===== 
 + 
 +The inspiration for identifying this pattern came from TV Tropes'​s [[http://​tvtropes.org/​pmwiki/​pmwiki.php/​Main/​BeefGate|Beef Gate]]. 
 + 
 +{{tag>​level:​PhysicalElement ​games:​fallout3 games:​borderlands}}
patterns/soft_gate.1307867882.txt.gz · Last modified: 2011/06/12 08:38 by Gillian Smith
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