Profit

Description

The player must earn a specified amount of money in order to move on to another area or buy an item required for a quest. The money does not necessarily have to come from selling loot or other items to a merchant; most often, the money comes from doing quests and odd jobs for NPCs around the area.

Variables and Affordances

  • How much money is to be made
  • The restrictions on how that money is to be made

Examples

  • Dragon Age II - In an early part of this game, the player must earn 50 gold in order to join an expedition to the next area.

In Worked Examples

Acknowledgments

This quest pattern is related to Scriptease's pattern of a similar name, but with some differences. For example, Scriptease's pattern requires that the profit be accomplished solely through selling goods to a merchant.

patterns/profit.txt ยท Last modified: 2011/07/08 23:58 by Gillian Smith
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