======Overworld====== {{:patterns:overworld-masseffect.png?direct}} [[games:me|Mass Effect]], portion of the systems map. ([[http://imageshack.us/photo/my-images/694/me2localclusterfarrimco.jpg/sr=1|image source]]) =====Description===== The overworld is the vast area of some RPGs that can be used to traverse the different cities or levels in the game. Though similar - and sometimes acting as - the map of the game world, the overworld may also allow the player to physically move through the space in order to get to the area. With a map it is usually point-and-click fast travel. Sometimes, when traversing the overworld, the player may be interrupted and thrown into [[patterns:standard_encounter|random encounters]]. =====Examples===== * [[games:dragonage|Dragon Age: Origins]]. A map-like overworld. * [[games:me|Mass Effect]]. Galaxy/cluster/systems map, accessible from the Normandy. ====In Worked Examples==== * [[examples:gaelanbayle|Collect the fee for Gaelan Bayle]] =====Related Patterns===== * [[patterns:standard_encounter|Standard Encounter]] =====Quest-Level Relationship===== * [[patterns:vehicle_mission|Vehicle Mission]]. Overworld travel may happens in a vehicle, and occationally events will happen in the overworld that will force the player to use different mechanics related to the vehicle. * [[patterns:arrowhead_questing|Arrowhead Questing]]. Objectives in the Overworld can be the first step of an arrowhead quest. For example, [[games:dragonage|Dragon Age: Origins]] initially tasks the player with going to three different locations to get a pledge of troops to help fight the Blight. However, in each of these cases, the simple move quest turns out to be the start of a chain of more and more specific quests. {{tag>level:LevelSuperstructures games:dragonage games:me2}}

patterns/overworld.txt ยท Last modified: 2011/06/21 07:07 by Gillian Smith
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