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======Open Area======
{{:patterns:openarea-kotr.png?direct}}
[[games:kotr|Knights of the Old Republic]]
=====Description=====
The open area is a mostly empty space with room to move in many directions. There are usually scattered enemies or quest-related NPCs, but very little tactical [[patterns:cover|cover]] apart from obstacles. Open areas are more likely to be found in an [[patterns:uncharted_area|uncharted area]] than in a [[patterns:city|city]].
Open areas provide a large field for tactical use in combat. The space may also be used to extend the time spent in the level, as traveling between key points can take quite a lot of time. It gives the level an [[patterns:open_world|open world]] feeling, giving the player full choice in their movement. The open area can include some structures and obstacles to guide movement and add challenge.
=====Variables and Affordances=====
* **Obstacles**.: an open area with no obstacles means the player can moved directly from point A to point B. Obstacles obscure the path, adding challenge.
* **Points of interest**: an area with few points of interest (e.g. encounters) will quickly become boring if the level is too large.
=====Examples=====
* [[games:kotr|Knights of the Old Republic]]. //Dantooine & Tatooine//. Both maps are very open.
* [[games:fallout3|Fallout 3]]. The entire top level of Fallout 3 is an open area, making the game an open world.
* [[games:me|Mass Effect]]. //Uninhabited Planets//. When exploring these planets, Shepard is dropped into the middle of a large open area in a vehicle.
====In Worked Examples====
* [[examples:ratproblem|A Rat Problem]]
* [[examples:blood_ties|Blood Ties]]
* [[examples:take_it_back|Take It Back]]
* [[examples:desertgate|Desertgate]]
=====Related Patterns=====
* [[patterns:uncharted_area|Uncharted Area]]. Open areas are likely to be uncharted, and the player explores them during the course of the game.
=====Quest-Level Relationships=====
* [[patterns:vehicle_mission|Vehicle Mission]]. In large open areas, the extra space allows for vehicle missions to be used.
* [[patterns:diamond_superstructure|Diamond Superstructure]]. A massive superstructure could exist over this entire area, typically using points of interest as quest hubs.
{{tag>level:PhysicalArea games:kotr games:me games:fallout3}}