====== Differences ======
This shows you the differences between two versions of the page.
patterns:nucleus [2011/06/21 05:16] Gillian Smith created |
patterns:nucleus [2011/06/21 05:24] (current) Gillian Smith [Examples] |
* [[games:dragonage|Dragon Age: Origins]] (//Brecilian Forest: Dalish Elf Camp//). This is an example of a nucleus before an uncharted area. It gives quests for the player to complete in the rest of the forest. | * [[games:dragonage|Dragon Age: Origins]] (//Brecilian Forest: Dalish Elf Camp//). This is an example of a nucleus before an uncharted area. It gives quests for the player to complete in the rest of the forest. |
* [[games:me2|Mass Effect 2]] (//Omega: Main Area//). The main area of Omega contains the quest NPCs and merchants, while linking to places like Quarantine and Archangel's Hideout, where the quests take place. | * [[games:me2|Mass Effect 2]] (//Omega: Main Area//). The main area of Omega contains the quest NPCs and merchants, while linking to places like Quarantine and Archangel's Hideout, where the quests take place. |
* [[games:fallout3|Fallout 3]] (//Megaton//). Megaton is a very large nucleus, but not quite a city. It remains walled off from combat, and while there are a few quests resolved inside Megaton, the player does not spend enough time questing in the nucleus to call it a city. | * [[games:fallout3|Fallout 3]] (//Megaton//). Megaton is a very large nucleus, but not quite a [[patterns:city]]. It remains walled off from combat, and while there are a few quests resolved inside Megaton, the player does not spend enough time questing in the nucleus to call it a city. |
| |
====In Worked Examples==== | ====In Worked Examples==== |