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====== Differences ======
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patterns:noninpc [2011/07/09 07:58] (current) Gillian Smith created |
| ======Non-Interactive NPC====== |
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| =====Description===== |
| A non-interactive NPC is an [[patterns:npc|NPC]] with no (or incredibly limited) player interaction. Players cannot start a dialog with non-interactive NPCs. If the player attempts to, the game will usually merely play a sound byte such as "hello!". Non-interactive NPCs are decoration for the world, to make it feel "lived in". |
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| A player can sometimes force interaction with a non-interactive NPC. For example, a player might be able to attack a non-interactive NPC and turn them hostile, or they may simply run away. In games that allow pickpocketing, non-interactive NPCs can often be pickpocketed. |
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| =====Variables and Affordances===== |
| * What happens if the player tries to talk |
| * What happens if the player attacks |
| * Positions in inventory |
| * Whether or not the NPC can be pickpocketed |
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| {{tag>level:npc}} |