======Non-Interactive NPC======
=====Description=====
A non-interactive NPC is an [[patterns:npc|NPC]] with no (or incredibly limited) player interaction. Players cannot start a dialog with non-interactive NPCs. If the player attempts to, the game will usually merely play a sound byte such as "hello!". Non-interactive NPCs are decoration for the world, to make it feel "lived in".
A player can sometimes force interaction with a non-interactive NPC. For example, a player might be able to attack a non-interactive NPC and turn them hostile, or they may simply run away. In games that allow pickpocketing, non-interactive NPCs can often be pickpocketed.
=====Variables and Affordances=====
* What happens if the player tries to talk
* What happens if the player attacks
* Positions in inventory
* Whether or not the NPC can be pickpocketed
{{tag>level:npc}}