Non-Interactive NPC


A non-interactive NPC is an NPC with no (or incredibly limited) player interaction. Players cannot start a dialog with non-interactive NPCs. If the player attempts to, the game will usually merely play a sound byte such as “hello!”. Non-interactive NPCs are decoration for the world, to make it feel “lived in”.

A player can sometimes force interaction with a non-interactive NPC. For example, a player might be able to attack a non-interactive NPC and turn them hostile, or they may simply run away. In games that allow pickpocketing, non-interactive NPCs can often be pickpocketed.

Variables and Affordances

  • What happens if the player tries to talk
  • What happens if the player attacks
  • Positions in inventory
  • Whether or not the NPC can be pickpocketed
patterns/noninpc.txt · Last modified: 2011/07/09 00:58 by Gillian Smith Valid CSS Driven by DokuWiki do yourself a favour and use a real browser - get firefox!! Recent changes RSS feed Valid XHTML 1.0