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patterns:merchant [2011/06/14 21:44]
Gillian Smith created
patterns:merchant [2011/06/14 22:12] (current)
Gillian Smith [Examples]
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   * [[games:​dragonage|Dragon Age: Origins]]. The player encounters Bodahn the Merchant (and his son, Sandal, who provides enchantment //​services//​) when leaving Lothering. Bodahn decides to travel with the player, and is always //​accessible//​ from the main party camp. Bodahn sells goods of many //types//, including weapons, armor, and potions. He will purchase any item from the player, including [[patterns:​junk|junk]].   * [[games:​dragonage|Dragon Age: Origins]]. The player encounters Bodahn the Merchant (and his son, Sandal, who provides enchantment //​services//​) when leaving Lothering. Bodahn decides to travel with the player, and is always //​accessible//​ from the main party camp. Bodahn sells goods of many //types//, including weapons, armor, and potions. He will purchase any item from the player, including [[patterns:​junk|junk]].
   * [[games:​xmenlegends|X-Men Legends]]. Forge is //​accessible//​ from any save point, allowing players to manage inventory while they are on missions.   * [[games:​xmenlegends|X-Men Legends]]. Forge is //​accessible//​ from any save point, allowing players to manage inventory while they are on missions.
 +  * [[games:​bg2|Baldur'​s Gate 2: Shadows of Amn]]. Innkeepers will offer rooms for sale for resting, and some items for sale. They also provide story nuggets about current events in the world, or "​rumors",​ when the player purchases drinks.
  
 ====In Worked Examples==== ====In Worked Examples====
patterns/merchant.1308087894.txt.gz ยท Last modified: 2011/06/14 21:44 by Gillian Smith
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