====== Differences ======
This shows you the differences between two versions of the page.
patterns:merchant [2011/06/14 21:44] Gillian Smith created |
patterns:merchant [2011/06/14 22:12] (current) Gillian Smith [Examples] |
* [[games:dragonage|Dragon Age: Origins]]. The player encounters Bodahn the Merchant (and his son, Sandal, who provides enchantment //services//) when leaving Lothering. Bodahn decides to travel with the player, and is always //accessible// from the main party camp. Bodahn sells goods of many //types//, including weapons, armor, and potions. He will purchase any item from the player, including [[patterns:junk|junk]]. | * [[games:dragonage|Dragon Age: Origins]]. The player encounters Bodahn the Merchant (and his son, Sandal, who provides enchantment //services//) when leaving Lothering. Bodahn decides to travel with the player, and is always //accessible// from the main party camp. Bodahn sells goods of many //types//, including weapons, armor, and potions. He will purchase any item from the player, including [[patterns:junk|junk]]. |
* [[games:xmenlegends|X-Men Legends]]. Forge is //accessible// from any save point, allowing players to manage inventory while they are on missions. | * [[games:xmenlegends|X-Men Legends]]. Forge is //accessible// from any save point, allowing players to manage inventory while they are on missions. |
| * [[games:bg2|Baldur's Gate 2: Shadows of Amn]]. Innkeepers will offer rooms for sale for resting, and some items for sale. They also provide story nuggets about current events in the world, or "rumors", when the player purchases drinks. |
| |
====In Worked Examples==== | ====In Worked Examples==== |