======Lock====== //example image tbd// =====Description===== A lock either keeps a [[patterns:container|container]] from being opened to access the [[patterns:item|items]] inside or creates a [[Patterns:blockade|blockade]] by preventing a [[patterns:portal|portal]] from being opened. A lock can either require that a [[patterns:key|key]] be found, that a [[patterns:skill action|skill action]] be taken to open it, that some other sort of action be taken, such as getting an [[patterns:NPC|NPC]] to open it, or multiple of these possibilities. Once a requirement is satisfied, the player may open the [[patterns:container|container]] or pass through the [[patterns:portal|portal]]. =====Variables and Affordances===== * **Unlock Criteria**: ways the lock can be opened. This might be by finding a [[patterns:key]], which might be acquired in many different ways. Or it might involve a [[patterns:skill action|skill check]], which might be any number of different skills with different difficulty ratings. Or there may be some other, less common, method for unlocking the lock. =====Examples===== * [[games:fallout3|Fallout 33]]. In the Museum of Technology there is a locked safe which can be opened in one of three ways: * use lockpicking to crack the safe (//skill action//) * use hacking to crack the computer and open the safe (//skill action//) * find the password to the computer (//other method: exploration//) * [[games:bg2|Baldur's Gate II Shadows of Amn]]. In Irenicus's Dungeon, there are several portals which cannot be accessed until the player finds the proper [[patterns:key]] for them, yet there are several containers which can be opened with a successful lockpicking [[patterns:skill action|skill check]]. ==== In Worked Examples ==== * [[examples:big_trouble_in_big_town|Big Trouble In Big Town]] * [[examples:the_professor|Dossier: The Professor]] =====Related Patterns===== * [[patterns:key|Key]] * [[patterns:container|Container]] * [[patterns:item|Item]] * [[Patterns:blockade|Blockade]] * [[patterns:portal|Portal]] =====Quest-Level Relationships===== * [[patterns:quest tied item|Quest Tied Item]] * [[patterns:skill action|Skill Action]] {{tag>level:PhysicalElement games:bg2 games:fallout3}}

patterns/lock.txt ยท Last modified: 2011/06/12 23:16 by Gillian Smith
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