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======Linear Path======
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=====Description=====
A linear path is an area of the level where the player is forced to follow a set path for some substantial distance. It is often used to progress the player through the story or to a certain location quickly. It can also be used to channel enemies towards the player.
=====Variables=====
* **Length**: how long the path is
=====Examples=====
* [[games:dragonage2|Dragon Age II]]. In the Prologue, as Hawke and his/her family escape from Lothering, they travel down a long winding road for the entire level until they arrive at the [[Patterns:Boss Battle|boss]], an Ogre in an [[patterns:open area|open area]].
====In Worked Examples====
* [[examples:take_it_back|Take It Back]]
=====Related Patterns=====
* [[Patterns:Hallway|Hallway]]. A hallway with inaccessible or [[patterns:blockade|blockaded]] doors turns into a linear path.
=====Quest-Level Relationship=====
* [[patterns:follow|Follow]]. In a follow quest, players typically move along a very linear, preset route.
{{tag>level:PhysicalArea games:dragonage2}}