Linear Path

example image tbd

Description

A linear path is an area of the level where the player is forced to follow a set path for some substantial distance. It is often used to progress the player through the story or to a certain location quickly. It can also be used to channel enemies towards the player.

Variables

  • Length: how long the path is

Examples

  • Dragon Age II. In the Prologue, as Hawke and his/her family escape from Lothering, they travel down a long winding road for the entire level until they arrive at the boss, an Ogre in an open area.

In Worked Examples

  • Hallway. A hallway with inaccessible or blockaded doors turns into a linear path.

Quest-Level Relationship

  • Follow. In a follow quest, players typically move along a very linear, preset route.
patterns/linear_path.txt ยท Last modified: 2011/06/13 11:18 by Gillian Smith
www.chimeric.de Valid CSS Driven by DokuWiki do yourself a favour and use a real browser - get firefox!! Recent changes RSS feed Valid XHTML 1.0