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======Linear Path====== //example image tbd// =====Description===== A linear path is an area of the level where the player is forced to follow a set path for some substantial distance. It is often used to progress the player through the story or to a certain location quickly. It can also be used to channel enemies towards the player. =====Variables===== * **Length**: how long the path is =====Examples===== * [[games:dragonage2|Dragon Age II]]. In the Prologue, as Hawke and his/her family escape from Lothering, they travel down a long winding road for the entire level until they arrive at the [[Patterns:Boss Battle|boss]], an Ogre in an [[patterns:open area|open area]]. ====In Worked Examples==== * [[examples:take_it_back|Take It Back]] =====Related Patterns===== * [[Patterns:Hallway|Hallway]]. A hallway with inaccessible or [[patterns:blockade|blockaded]] doors turns into a linear path. =====Quest-Level Relationship===== * [[patterns:follow|Follow]]. In a follow quest, players typically move along a very linear, preset route. {{tag>level:PhysicalArea games:dragonage2}}

patterns/linear_path.txt ยท Last modified: 2011/06/13 18:18 by Gillian Smith
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