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======Linear Level======
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=====Description=====
A linear level is a level composed entirely of [[Patterns:linear path|linear paths]], potentially connecting other physical areas that have only a single exit and entrance. The player is given no options in exploring the level. Linear levels may be used to channel the player and ensure that they don't miss anything.
=====Variables and Affordances=====
* **Constituent Areas**: the physical areas that make up this level structure
=====Examples=====
* [[games:dragonage2|Dragon Age II]] (//Prologue//). The prologue level, where the main character escapes from Lothering with her family, is a linear level.
====In Worked Examples====
* [[examples:take_it_back|Take It Back]]
* [[examples:the_professor|Dossier: The Professor]]
=====Related Patterns=====
* [[Patterns:linear path|Linear Path]]
=====Quest-Level Relationships=====
* [[patterns:contextualizing_quests|Contextualizing Quests]] - These quests teach the player new mechanics or conveys important plot points. Being on a linear level ensures they aren't missed.
{{tag>level:LevelStructures games:dragonage2}}