Linear Level

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Description

A linear level is a level composed entirely of linear paths, potentially connecting other physical areas that have only a single exit and entrance. The player is given no options in exploring the level. Linear levels may be used to channel the player and ensure that they don't miss anything.

Variables and Affordances

  • Constituent Areas: the physical areas that make up this level structure

Examples

  • Dragon Age II (Prologue). The prologue level, where the main character escapes from Lothering with her family, is a linear level.

In Worked Examples

Quest-Level Relationships

  • Contextualizing Quests - These quests teach the player new mechanics or conveys important plot points. Being on a linear level ensures they aren't missed.
patterns/linear_level.txt ยท Last modified: 2011/06/20 22:07 by Gillian Smith
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