====== Differences ====== This shows you the differences between two versions of the page.

Link to this comparison view

patterns:levelindex [2011/06/10 05:49]
Gillian Smith [Non-Hostile Encounter]
patterns:levelindex [2011/07/09 07:06] (current)
Gillian Smith [Physical Elements]
Line 6: Line 6:
   * [[Patterns:​abstract_wall|Abstract Wall]]   * [[Patterns:​abstract_wall|Abstract Wall]]
   * [[Patterns:​Blockade|Blockade]]   * [[Patterns:​Blockade|Blockade]]
-  * [[Patterns:​Chokepoint|Chokepoint]] 
   * [[Patterns:​Consumable|Consumable]]   * [[Patterns:​Consumable|Consumable]]
   * [[Patterns:​Container|Container]]   * [[Patterns:​Container|Container]]
   * [[Patterns:​Cover|Cover]]   * [[Patterns:​Cover|Cover]]
   * [[Patterns:​Equipment|Equipment]]   * [[Patterns:​Equipment|Equipment]]
-  * [[Patterns:​Fork|Fork]] 
   * [[Patterns:​Item|Item]]   * [[Patterns:​Item|Item]]
   * [[Patterns:​Junk|Junk]]   * [[Patterns:​Junk|Junk]]
 +  * [[Patterns:​Key|Key]]
   * [[Patterns:​Lock|Lock]]   * [[Patterns:​Lock|Lock]]
-  * [[Patterns:​Key|Key]] 
   * [[Patterns:​Money|Money]]   * [[Patterns:​Money|Money]]
   * [[Patterns:​Portal|Portal]]   * [[Patterns:​Portal|Portal]]
-  * [[Patterns:Puzzle|Puzzle]]+  * [[patterns:Quest_Tied_Item|Quest Tied Item]]
   * [[Patterns:​Soft_Gate|Soft Gate]]   * [[Patterns:​Soft_Gate|Soft Gate]]
   * [[Patterns:​Trap|Trap]]   * [[Patterns:​Trap|Trap]]
Line 30: Line 28:
     * [[Patterns:​INPC|Interactive NPC]]     * [[Patterns:​INPC|Interactive NPC]]
     * [[Patterns:​nonINPC|Non-Interactive NPC]]     * [[Patterns:​nonINPC|Non-Interactive NPC]]
 +  * [[Patterns:​Enemy|Enemy]]
  
 There are also many specific kinds of NPC who take on particular roles in the game. There are also many specific kinds of NPC who take on particular roles in the game.
Line 41: Line 40:
  
   * [[Patterns:​Arena|Arena]]   * [[Patterns:​Arena|Arena]]
 +  * [[Patterns:​Chokepoint|Chokepoint]]
 +  * [[Patterns:​Fork|Fork]]
   * [[Patterns:​Grinding Area|Grinding Area]]   * [[Patterns:​Grinding Area|Grinding Area]]
   * [[Patterns:​Hallway|Hallway]]   * [[Patterns:​Hallway|Hallway]]
Line 46: Line 47:
   * [[Patterns:​Map|Map]]   * [[Patterns:​Map|Map]]
   * [[Patterns:​Open Area|Open Area]]   * [[Patterns:​Open Area|Open Area]]
 +  * [[Patterns:​Puzzle|Puzzle]]
   * [[Patterns:​Residence|Residence]]   * [[Patterns:​Residence|Residence]]
   * [[Patterns:​Storage Room|Storage Room]]   * [[Patterns:​Storage Room|Storage Room]]
   * [[Patterns:​Stronghold|Stronghold]]   * [[Patterns:​Stronghold|Stronghold]]
 +  * [[Patterns:​Tavern|Tavern]]
 =====NPC and Creature Encounters===== =====NPC and Creature Encounters=====
 These are patterns of encounter behavior that are often performed in physical areas and level structures. These are patterns of encounter behavior that are often performed in physical areas and level structures.
Line 56: Line 59:
   * [[Patterns:​Ambush|Ambush]]   * [[Patterns:​Ambush|Ambush]]
   * [[patterns:​boss_battle|Boss Battle]]   * [[patterns:​boss_battle|Boss Battle]]
-  * [[Patterns:​Enemy|Enemy]] 
   * [[Patterns:​Reinforcements|Reinforcements]]   * [[Patterns:​Reinforcements|Reinforcements]]
   * [[Patterns:​Spawn Point|Spawn Point]]   * [[Patterns:​Spawn Point|Spawn Point]]
Line 63: Line 65:
  
 ====Non-Hostile Encounter==== ====Non-Hostile Encounter====
 +Non-hostile encounters are ways in which the player can interact with NPCs that do not require combat.
  
   * [[Patterns:​Dialog_Tree|Dialog Tree]]   * [[Patterns:​Dialog_Tree|Dialog Tree]]
-  * [[patterns:Non-Aggressive Enemy|Riddle Enemy]]+  * [[patterns:riddle_enemy|Riddle Enemy]]
  
  
 =====Level Structures===== =====Level Structures=====
-//Full level structures, collections ​of physical areas where quests ​typically ​take place//+Level structures ​are made up of a collection ​of physical areas and are where quests ​usually ​take place.
  
-[[Patterns:​Gauntlet|Gauntlet]]+  * [[Patterns:​Base|Base]] 
 +  * [[Patterns:​Gauntlet|Gauntlet]] 
 +  * [[Patterns:​Hub|Hub-and-Spoke]] 
 +  * [[Patterns:​Labyrinth|Labyrinth]] 
 +  * [[Patterns:​Linear Level|Linear Level]] 
 +  * [[Patterns:​Nucleus|Nucleus]] 
 +  * [[Patterns:​Uncharted Area|Uncharted Area]]
  
-[[Patterns:​Labyrinth|Labyrinth]] 
  
-[[Patterns:​Hub|Hub-and-Spoke]] 
- 
-[[Patterns:​Linear Level|Linear Level]] 
- 
-[[Patterns:​Nucleus|Nucleus]] 
- 
-[[Patterns:​Base|Base]] 
  
 =====Level Superstructures===== =====Level Superstructures=====
-//Designs for the world as a wholeconsisting ​of multiple ​Level Structures and the elements within them// +Level superstructures are largewide-scale design patterns that consist ​of multiple ​level structures.
- +
-[[Patterns:​City|City]]+
  
-[[Patterns:​open_world|Open World]]+  * [[Patterns:​City|City]] 
 +  * [[patterns:​Evolving Level|Evolving Environment]] 
 +  * [[Patterns:​open_world|Open World]] 
 +  * [[patterns:​Overworld|Overworld]]
  
-[[Patterns:​Uncharted Area|Uncharted Area]] 
  
-[[patterns:​Evolving Level|Evolving Environment]] 
  
-[[patterns:​Overworld|Overworld]] 
  
patterns/levelindex.1307684962.txt.gz · Last modified: 2011/06/10 05:49 by Gillian Smith
www.chimeric.de Valid CSS Driven by DokuWiki do yourself a favour and use a real browser - get firefox!! Recent changes RSS feed Valid XHTML 1.0