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patterns:levelindex [2011/06/10 04:24]
Gillian Smith [Physical Elements]
patterns:levelindex [2011/07/09 07:06] (current)
Gillian Smith [Physical Elements]
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 =====Physical Elements===== =====Physical Elements=====
-Physical elements are specific, small items that are found within physical areas. They can often be used by the player or by other NPCs. +Physical elements are specific, small items or interactive elements ​that are found within physical areas. They can often be used by the player or by other NPCs. 
  
   * [[Patterns:​abstract_wall|Abstract Wall]]   * [[Patterns:​abstract_wall|Abstract Wall]]
   * [[Patterns:​Blockade|Blockade]]   * [[Patterns:​Blockade|Blockade]]
-  * [[Patterns:​Chokepoint|Chokepoint]] 
   * [[Patterns:​Consumable|Consumable]]   * [[Patterns:​Consumable|Consumable]]
   * [[Patterns:​Container|Container]]   * [[Patterns:​Container|Container]]
   * [[Patterns:​Cover|Cover]]   * [[Patterns:​Cover|Cover]]
   * [[Patterns:​Equipment|Equipment]]   * [[Patterns:​Equipment|Equipment]]
-  * [[Patterns:​Fork|Fork]] 
   * [[Patterns:​Item|Item]]   * [[Patterns:​Item|Item]]
   * [[Patterns:​Junk|Junk]]   * [[Patterns:​Junk|Junk]]
-  * [[Patterns:​Lock|Lock]] 
   * [[Patterns:​Key|Key]]   * [[Patterns:​Key|Key]]
 +  * [[Patterns:​Lock|Lock]]
   * [[Patterns:​Money|Money]]   * [[Patterns:​Money|Money]]
   * [[Patterns:​Portal|Portal]]   * [[Patterns:​Portal|Portal]]
-  * [[Patterns:Puzzle|Puzzle]]+  * [[patterns:Quest_Tied_Item|Quest Tied Item]]
   * [[Patterns:​Soft_Gate|Soft Gate]]   * [[Patterns:​Soft_Gate|Soft Gate]]
   * [[Patterns:​Trap|Trap]]   * [[Patterns:​Trap|Trap]]
Line 25: Line 23:
   * [[Patterns:​Warp|Warp]]   * [[Patterns:​Warp|Warp]]
 =====NPCs===== =====NPCs=====
-//Non-player ​characters ​(that the player can interact ​with?)//+NPCs (Non-Player Characters) are other characters, human or otherwise, who exist in the game world with the player.
  
-[[Patterns:​NPC|NPC]]+  * [[Patterns:​NPC|NPC]] 
 +    * [[Patterns:​INPC|Interactive NPC]] 
 +    * [[Patterns:​nonINPC|Non-Interactive NPC]] 
 +  * [[Patterns:​Enemy|Enemy]]
  
-[[Patterns:​INPC|Interactive NPC]] +There are also many specific ​kinds of NPC who take on particular roles in the game.
- +
-[[Patterns:​nonINPC|Non-Interactive NPC]] +
- +
-//insert lots of other kinds of NPCs here!// +
- +
-[[Patterns:​Merchant|Merchant]] +
- +
-[[Patterns:​Healer|Healer]] +
- +
-[[patterns:​companion|Companion]] +
- +
-[[patterns:​guard_npc|Guard Npc]]+
  
 +  * [[Patterns:​Merchant|Merchant]]
 +  * [[Patterns:​Healer|Healer]]
 +  * [[patterns:​companion|Companion]]
 +  * [[patterns:​guard_npc|Guard]]
 =====Physical Areas===== =====Physical Areas=====
-//​Rooms ​and singular ​areas found within level structures// +Physical areas are rooms and small areas that are found within level structures.
- +
-[[Patterns:​Hallway|Hallway]] +
- +
-[[Patterns:​Linear Path|Linear Path]] +
- +
-[[Patterns:​Arena|Arena]] +
- +
-[[Patterns:​Grinding Area|Grinding Area]] +
- +
-[[Patterns:​Open Area|Open Area]] +
- +
-[[Patterns:​Residence|Residence]] +
- +
-[[Patterns:​Storage Room|Storage Room]] +
- +
-[[Patterns:​Stronghold|Stronghold]] +
- +
-[[Patterns:​Map|Map]]+
  
 +  * [[Patterns:​Arena|Arena]]
 +  * [[Patterns:​Chokepoint|Chokepoint]]
 +  * [[Patterns:​Fork|Fork]]
 +  * [[Patterns:​Grinding Area|Grinding Area]]
 +  * [[Patterns:​Hallway|Hallway]]
 +  * [[Patterns:​Linear Path|Linear Path]]
 +  * [[Patterns:​Map|Map]]
 +  * [[Patterns:​Open Area|Open Area]]
 +  * [[Patterns:​Puzzle|Puzzle]]
 +  * [[Patterns:​Residence|Residence]]
 +  * [[Patterns:​Storage Room|Storage Room]]
 +  * [[Patterns:​Stronghold|Stronghold]]
 +  * [[Patterns:​Tavern|Tavern]]
 =====NPC and Creature Encounters===== =====NPC and Creature Encounters=====
 +These are patterns of encounter behavior that are often performed in physical areas and level structures.
 ====Enemy Encounter==== ====Enemy Encounter====
-//Patterns of encountering hostile NPCs in a single location// +Patterns of encountering hostile NPCs in a single location.
- +
-[[patterns:​boss_battle|Boss Battle]] +
- +
-[[Patterns:​Ambush|Ambush]] +
- +
-[[patterns:​Unwinnable Fight|Unwinnable Fight]] +
- +
-[[Patterns:​Standard Encounter|Standard Encounter]] +
- +
-[[Patterns:​Reinforcements|Reinforcements]] +
- +
-[[Patterns:​Enemy|Enemy]]+
  
-[[Patterns:​Spawn Point|Spawn Point]]+  * [[Patterns:​Ambush|Ambush]] 
 +  * [[patterns:​boss_battle|Boss Battle]] 
 +  * [[Patterns:​Reinforcements|Reinforcements]] 
 +  * [[Patterns:​Spawn Point|Spawn Point]] 
 +  * [[Patterns:​Standard Encounter|Standard Encounter]] 
 +  * [[patterns:​Unwinnable Fight|Unwinnable Fight]]
  
 ====Non-Hostile Encounter==== ====Non-Hostile Encounter====
 +Non-hostile encounters are ways in which the player can interact with NPCs that do not require combat.
  
-[[patterns:Non-Aggressive Enemy|Riddle Enemy]]+  * [[Patterns:​Dialog_Tree|Dialog Tree]] 
 +  * [[patterns:riddle_enemy|Riddle Enemy]]
  
-[[Patterns:​Dialog_Tree|Dialog Tree]] 
  
 =====Level Structures===== =====Level Structures=====
-//Full level structures, collections ​of physical areas where quests ​typically ​take place//+Level structures ​are made up of a collection ​of physical areas and are where quests ​usually ​take place.
  
-[[Patterns:​Gauntlet|Gauntlet]]+  * [[Patterns:​Base|Base]] 
 +  * [[Patterns:​Gauntlet|Gauntlet]] 
 +  * [[Patterns:​Hub|Hub-and-Spoke]] 
 +  * [[Patterns:​Labyrinth|Labyrinth]] 
 +  * [[Patterns:​Linear Level|Linear Level]] 
 +  * [[Patterns:​Nucleus|Nucleus]] 
 +  * [[Patterns:​Uncharted Area|Uncharted Area]]
  
-[[Patterns:​Labyrinth|Labyrinth]] 
  
-[[Patterns:​Hub|Hub-and-Spoke]] 
- 
-[[Patterns:​Linear Level|Linear Level]] 
- 
-[[Patterns:​Nucleus|Nucleus]] 
- 
-[[Patterns:​Base|Base]] 
  
 =====Level Superstructures===== =====Level Superstructures=====
-//Designs for the world as a wholeconsisting ​of multiple ​Level Structures and the elements within them// +Level superstructures are largewide-scale design patterns that consist ​of multiple ​level structures.
- +
-[[Patterns:​City|City]]+
  
-[[Patterns:​open_world|Open World]]+  * [[Patterns:​City|City]] 
 +  * [[patterns:​Evolving Level|Evolving Environment]] 
 +  * [[Patterns:​open_world|Open World]] 
 +  * [[patterns:​Overworld|Overworld]]
  
-[[Patterns:​Uncharted Area|Uncharted Area]] 
  
-[[patterns:​Evolving Level|Evolving Environment]] 
  
-[[patterns:​Overworld|Overworld]] 
  
patterns/levelindex.1307679867.txt.gz · Last modified: 2011/06/10 04:24 by Gillian Smith
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