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======Item====== {{:patterns:item-bg2.png?direct}} [[games:bg2|Baldur's Gate II]], inventory screen. =====Description===== Items are found in most Role Playing Games. An item is any object that can be placed inside of a player character inventory. An item can be a piece of [[patterns:equipment|equipment]], a [[patterns:consumable|consumable item]], a [[patterns:junk|junk item]], or a [[patterns:quest_tied_item|quest-tied item]]. An item has different uses depending on which of these it is. An item may be carried by the player. It can be held by an [[patterns:enemy|enemy]] or inside of a [[patterns:container|container]], and can often be dropped on and picked up from the ground. [[patterns:NPC|NPCs]] often will give or take items. =====Variables and Affordances===== * **Location**: where or how the item is found * **Purpose**: what the purpose of the item is (or if it has no purpose) * **Weight**: many RPGs have weight-limited inventories, so the weight of the item determines which party member can carry it or if it can be carrier at all without incurring encumbrance * **Value**: if the item can be sold to or bought from a [[patterns:merchant|merchant]], it has a base value that is modified by different properties in the game =====Examples===== * [[games:bg2|Baldur's Gate II Shadows of Amn]]. In one [[patterns:sidequest|side quest]], the player is ambushed by bandits (//location//: Docks district). After the ambush the party discovers a character called Renfield, who has been poisoned. This body is very heavy (//weight//). The player receives the body of Renfield as a [[patterns:quest_tied_item|quest-tied item]] (//purpose//), which must be carried and given to his friend, Rylock. The body cannot be bought or sold (//value//). * [[games:oblivion|Elder Scrolls IV: Oblivion]]. The player often finds various items such as ectoplasm and flax seeds which can both be [[patterns:consumable|consumed]] and can be used in alchemy to make potions. ==== In Worked Examples ==== * [[examples:gaelanbayle|Collect the fee for Gaelan Bayle]] * [[examples:desertgate|Desertgate]] =====Related Patterns===== * [[patterns:equipment|Equipment]] * [[patterns:consumable|Consumable]] * [[patterns:junk|Junk]] * [[patterns:container|Container]] * [[patterns:NPC|NPC]] * [[patterns:enemy|Enemy]] * [[patterns:merchant|Merchant]] =====Quest-Level Relationships===== * [[patterns:quest_tied_item|Quest-Tied Item]] {{tag>level:PhysicalElement games:oblivion games:bg2}}

patterns/item.txt ยท Last modified: 2011/06/12 22:52 by Gillian Smith
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