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======Item======
{{:patterns:item-bg2.png?direct}}
[[games:bg2|Baldur's Gate II]], inventory screen.
=====Description=====
Items are found in most Role Playing Games. An item is any object that can be placed inside of a player character inventory. An item can be a piece of [[patterns:equipment|equipment]], a [[patterns:consumable|consumable item]], a [[patterns:junk|junk item]], or a [[patterns:quest_tied_item|quest-tied item]]. An item has different uses depending on which of these it is. An item may be carried by the player. It can be held by an [[patterns:enemy|enemy]] or inside of a [[patterns:container|container]], and can often be dropped on and picked up from the ground. [[patterns:NPC|NPCs]] often will give or take items.
=====Variables and Affordances=====
* **Location**: where or how the item is found
* **Purpose**: what the purpose of the item is (or if it has no purpose)
* **Weight**: many RPGs have weight-limited inventories, so the weight of the item determines which party member can carry it or if it can be carrier at all without incurring encumbrance
* **Value**: if the item can be sold to or bought from a [[patterns:merchant|merchant]], it has a base value that is modified by different properties in the game
=====Examples=====
* [[games:bg2|Baldur's Gate II Shadows of Amn]]. In one [[patterns:sidequest|side quest]], the player is ambushed by bandits (//location//: Docks district). After the ambush the party discovers a character called Renfield, who has been poisoned. This body is very heavy (//weight//). The player receives the body of Renfield as a [[patterns:quest_tied_item|quest-tied item]] (//purpose//), which must be carried and given to his friend, Rylock. The body cannot be bought or sold (//value//).
* [[games:oblivion|Elder Scrolls IV: Oblivion]]. The player often finds various items such as ectoplasm and flax seeds which can both be [[patterns:consumable|consumed]] and can be used in alchemy to make potions.
==== In Worked Examples ====
* [[examples:gaelanbayle|Collect the fee for Gaelan Bayle]]
* [[examples:desertgate|Desertgate]]
=====Related Patterns=====
* [[patterns:equipment|Equipment]]
* [[patterns:consumable|Consumable]]
* [[patterns:junk|Junk]]
* [[patterns:container|Container]]
* [[patterns:NPC|NPC]]
* [[patterns:enemy|Enemy]]
* [[patterns:merchant|Merchant]]
=====Quest-Level Relationships=====
* [[patterns:quest_tied_item|Quest-Tied Item]]
{{tag>level:PhysicalElement games:oblivion games:bg2}}