======Hidden Quest====== **(A note is scribbled in the margin beneath the page) "Markus, I think this is real! If you take the ashes I gave you and scatter them over a pile of rocks on an overhang overlooking the half-sunken Tevinter Dome, maybe Gazarath will appear and give you a wish! If the battle takes you there, I think it's worth a try!"** ~ //Dragon Age: Origins - A Pinch of Ashes codex// =====Description===== The hidden quest is a quest not highlighted by the game's quest interface, but more unique than an implicit quest. It requires the player to figure out that there's actually a quest, then complete it's objective. These quests are hinted at in notes the player picks up or by providing [[patterns:trigger|triggers]] that the player has to determine the use of. The rewards for such hidden quests are meaningful, but never game-changing, as not every player will know about it. These quests reward the attentative and methodical player who reads or explores by giving them the chance at more rewards. The player satisfaction from such quests is increased because of the addition challenge of discovering it in the first place. Because the quest is not marked, there is often a lack of end quest experience. =====Variables and Affordances===== * Strength of hints * Difficulty of objective =====Examples===== * [[games:dragonage|Dragon Age: Origins]] - A Pinch of Ashes * [[games:fallout3|Fallout 3]] - Prime's stash in the Museum of Technology ====In Worked Examples==== * [[examples:desertgate|Desertgate]] =====Related Patterns===== * [[patterns:trigger|Trigger]] =====Quest-Level Relationship===== [[patterns:labyrinth|Labyrinth]] - Rewards the attentive, exploratory player with an additional quest and reward. {{tag>:quest:Structure}}

patterns/hidden_quest.txt ยท Last modified: 2011/07/09 06:24 by Gillian Smith
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