======Fork======
{{:patterns:fork-dragonage.png?direct}}
[[games:dragonage|Dragon Age: Origins]], forking paths with dead-ends in the Deep Roads.
=====Description=====
A fork is a location in a level where the player may choose one of a number of paths, often [[patterns:linear path|linear paths]], which lead somewhere. They may converge to the same location, progress the game in different directions, or dead-end. Sometimes they will dead-end at something valuable, such as an [[patterns:item|item]] or [[patterns:container|chest]], as a reward for exploration. A [[patterns:hub|hub-and-spokes]] pattern usually includes several forking paths. A fork often represents a [[patterns:choice|choice]] for the player.
A fork of [[patterns:hallway]]s can act as a [[patterns:chokepoint|chokepoint]], as it channels characters into a small, intense area for combat.
=====Variables and Affordances=====
* **Size**: how many paths there are from the fork
* **Convergence**: whether the paths converge, or if they lead to different locations
=====Examples=====
* [[games:dragonage|Dragon Age: Origins]]. In the Deep Roads there are a number of forking paths through the caves. Usually these forked paths do not //converge//, and there is only one correct path to progress through the level. The other paths lead to rewards, combat areas, and [[patterns:sidequest|side quests]].
====In Worked Examples====
* [[examples:desertgate|Desertgate]]
=====Related Patterns=====
* [[patterns:linear path|Linear Path]]
* [[patterns:hub|Hub and Spokes]]
* [[patterns:container|Container]]
* [[patterns:hallway|Hallway]]
=====Quest-Level Relationships=====
* [[patterns:choice|Choice]]
{{tag>level:PhysicalElement games:dragonage}}