Follow

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Description

A follow objective forces the player to follow an NPC for a set distance or time.

Follow Objectives are most effective when used inside a Contextualizing Quest, letting the game literally lead the player around an area of the world by hand, introducing him/her to new locations, characters or even mechanics.

Variables and Affordances

  • Force - Does the game penalize you for going astray, or possibly even auto move your character within a certain distance from the leader.
  • Leader Patience - [Boolean] Will the leader wait for you if you can't catch up to him/her
  • Leader Speed - [Float/Ratio] how fast the leader travels, can be linked to the player's speed
  • Distance- [Float] How far you follow the leader
  • Leader- [NPC] Who you are supposed to follow
  • Danger- [List] How many different challenges and threats there are between the start and destination.
  • Start Location- [Coordinate] where in the map you begin to follow
  • End Location- [Coordinate] where in the map you stop following

Examples

  • Two Worlds II - much of the introduction is spent following different characters around, letting them show you the world and mechanics before giving you more freedom. At this point, the NPC's you follow will wait for you, always within eyeshot, and they move at the same speed as the player. There is little danger, since this section of the game acts more like a tutorial than an actual mission.

In Worked Examples

Contextualizing Quests - A follow quest can be used to contextualize world and game systems, by literally hand holding the player through them.

Acknowledgments

This pattern has some similarities to Scriptease's Bodyguard and Escort patterns.

patterns/follow.txt ยท Last modified: 2011/07/08 23:51 by Gillian Smith
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