====== Differences ======
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patterns:enemy [2011/06/15 04:19] Gillian Smith created |
patterns:enemy [2011/06/15 04:19] (current) Gillian Smith [Description] |
Enemies provide a majority of the challenge to RPGs. Strong enemies are more difficult for the player to defeat than weak ones, or at least require that the player character be more powerful. | Enemies provide a majority of the challenge to RPGs. Strong enemies are more difficult for the player to defeat than weak ones, or at least require that the player character be more powerful. |
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A number of enemies fighting the player characters in a single instance is an [[patterns:standard encounter|encounter]]. Different patterns of enemy [[patterns:standard encounter|encounters]] depend on the types, positioning, and timing of enemies in the [patterns:standard encounter|encounter]]. | A number of enemies fighting the player characters in a single instance is an [[patterns:standard encounter|encounter]]. Different patterns of enemy [[patterns:standard encounter|encounters]] depend on the types, positioning, and timing of enemies in the [[patterns:standard encounter|encounter]]. |
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Player characters and enemies typically each defeat each other in the same manner, which is by attacking and using abilities in order to reduce the other's hit points to or below zero. Upon defeating an enemy, the player is usually rewarded with [[patterns:item|items]], [[patterns:money|money]], and/or experience. | Player characters and enemies typically each defeat each other in the same manner, which is by attacking and using abilities in order to reduce the other's hit points to or below zero. Upon defeating an enemy, the player is usually rewarded with [[patterns:item|items]], [[patterns:money|money]], and/or experience. |