====== Differences ======
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patterns:diamond_superstructure [2011/06/13 05:47] Gillian Smith created |
patterns:diamond_superstructure [2011/06/13 05:49] (current) Gillian Smith [Related Patterns] |
* [[patterns:deja_vu_quest|Deja Vu Quest]]. Sometimes used to link the intro and concluding quests in a Diamond Superstructure. (see Alpha Protocol) | * [[patterns:deja_vu_quest|Deja Vu Quest]]. Sometimes used to link the intro and concluding quests in a Diamond Superstructure. (see Alpha Protocol) |
* [[patterns:soft_gate|Soft Gate]]. A level design tactic used to add some narrative structure to an open world. See Morrowind for the classic example. | * [[patterns:soft_gate|Soft Gate]]. A level design tactic used to add some narrative structure to an open world. See Morrowind for the classic example. |
* [[patterns:do_in_any_order|Do In Any Order]]. The "diamond" is equivalent to this pattern on a much larger scale. | * [[patterns:do_in_any_order|Do In Any Order]]. Do In Any Order on a global scale is a degenerate version of the "diamond"; there is a large quest hub available but only one quest needs to be done to progress to the end. |
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=====Quest-Level Relationship===== | =====Quest-Level Relationship===== |