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patterns:diamond_superstructure [2011/06/13 05:47]
Gillian Smith created
patterns:diamond_superstructure [2011/06/13 05:49] (current)
Gillian Smith [Related Patterns]
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   * [[patterns:​deja_vu_quest|Deja Vu Quest]]. Sometimes used to link the intro and concluding quests in a Diamond Superstructure. (see Alpha Protocol)   * [[patterns:​deja_vu_quest|Deja Vu Quest]]. Sometimes used to link the intro and concluding quests in a Diamond Superstructure. (see Alpha Protocol)
   * [[patterns:​soft_gate|Soft Gate]]. A level design tactic used to add some narrative structure to an open world. See Morrowind for the classic example.   * [[patterns:​soft_gate|Soft Gate]]. A level design tactic used to add some narrative structure to an open world. See Morrowind for the classic example.
-  * [[patterns:​do_in_any_order|Do In Any Order]]. ​The "​diamond"​ is equivalent to this pattern on much larger scale.+  * [[patterns:​do_in_any_order|Do In Any Order]]. ​Do In Any Order on a global scale is a degenerate version of the "​diamond"​; there is a large quest hub available but only one quest needs to be done to progress to the end.
  
 =====Quest-Level Relationship===== =====Quest-Level Relationship=====
patterns/diamond_superstructure.1307944026.txt.gz ยท Last modified: 2011/06/13 05:47 by Gillian Smith
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