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patterns:dialog_tree [2011/06/17 08:24]
Gillian Smith created
patterns:dialog_tree [2011/06/17 08:25] (current)
Gillian Smith [Variables and Affordances]
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 =====Variables and Affordances===== =====Variables and Affordances=====
  
-  * **Choice Clarity**: how clear is the choice made by the player at a joint of the tree. Some games, such as [[games:​dragonage|Dragon Age]] show the player exactly the words that the character will state, while others provide a short description of much lengthier in-game dialog.+  * **Choice Clarity**: how clear is the choice made by the player at a joint of the tree. Some games, such as [[games:​dragonage|Dragon Age]]show the player exactly the words that the character will state, while others provide a short description of much lengthier in-game dialog.
   * **Length**: how deep the dialog tree is   * **Length**: how deep the dialog tree is
   * **Breadth**:​ how many different directions the conversation can go   * **Breadth**:​ how many different directions the conversation can go
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   * [[patterns:​moxie_action|Moxie Action]] - Personal player knowledge can effect what branches of the conversation a player can take. Also, the player can essentially "​play"​ an NPC to get a desirable result by using knowledge of human psychology to their advantage.   * [[patterns:​moxie_action|Moxie Action]] - Personal player knowledge can effect what branches of the conversation a player can take. Also, the player can essentially "​play"​ an NPC to get a desirable result by using knowledge of human psychology to their advantage.
  
-{{tag>​level:​NonHostileEncounter games:​dragonage games:​alphaprotocol}}+{{tag>​level:​NonHostileEncounter games:​dragonage games:​alphaprotocol ​games:​masseffect}}
  
patterns/dialog_tree.1308299067.txt.gz ยท Last modified: 2011/06/17 08:24 by Gillian Smith
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