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patterns:continuous_side_quest [2011/06/17 02:53]
Gillian Smith created
patterns:continuous_side_quest [2011/06/17 02:55] (current)
Gillian Smith [Description]
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 =====Description===== =====Description=====
  
-** A Continuous Side Quest happens in parallel to the main quest of a game. Usually ​using a series of side quests connected to a single story line or character ​** +A Continuous Side Quest happens in parallel to the main quest of a game. Usually ​this is a series of side quests connected to a single story line or characterContinuous side quests ​expand ​the apparent depth of the story by providing ​a group of parallel storylines, rather than a single main story.
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-Continuous side quests ​give the player a sense of congruency to the world. It makes the world consist of a group of story lines, rather than a single main story, with only small isolated side quests outside of it. One possible downside to this pattern is the idea of "​locking out" the player. In essence, if both the Quest dependency and Clock dependency are true for a continuous side quest, the player can be "​locked out" of an entire continuous side quest line, for failing to complete a single quest.+
  
 =====Variables and Affordances===== =====Variables and Affordances=====
patterns/continuous_side_quest.1308279231.txt.gz · Last modified: 2011/06/17 02:53 by Gillian Smith
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