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======Continuous Side Quest====== {{:patterns:continuousside-deusex2.png?direct&|}} [[games:deusex2|Deus Ex: Invisible War]] =====Description===== ** A Continuous Side Quest happens in parallel to the main quest of a game. Usually using a series of side quests connected to a single story line or character ** Continuous side quests give the player a sense of congruency to the world. It makes the world consist of a group of story lines, rather than a single main story, with only small isolated side quests outside of it. One possible downside to this pattern is the idea of "locking out" the player. In essence, if both the Quest dependency and Clock dependency are true for a continuous side quest, the player can be "locked out" of an entire continuous side quest line, for failing to complete a single quest. =====Variables and Affordances===== * **Quest Dependency**: Whether a previous quest in a side story-line requires completion before the next quest. * **Clock Dependency**: Similar to the idea above, describes if a single link in a side quest line can be disabled if the player does not complete it before a certain time, either relative to the main quest line, or relative to a physical clock. =====Examples===== * [[games:deusex2|Deus Ex: Invisible War]]. There is a continuous background war between the coffee shops Pequods and QueeQuegs. In every area the player can complete a side mission for one or the other. A small story forms if the player completes these missions, eventually leading to a climax in the form of the revelation that both coffee shops are owned by the same company, rendering the choice of which shop to help void. * [[games:dragonage|Dragon Age: Origins]]. Supporting character side quests. At any time during the adventure, the player can go to the base camp and talk to the members of his/her party. By persisting, the player can eventually open up more side quests, and possible interactions in the main quest. A great example is the Morrigan/Flemeth storyline, in which certain parts only become available if the player has interacted with Morrigan before a certain point, then continue to interact and complete her side quests. =====Related Patterns===== * [[patterns:timeelapsed|Time Elapsed]]. Continuous side quests can sometimes be time sensitive, like in [[games:deadrising|Dead Rising]]. * [[patterns:linear_hub_pattern|Linear Hub Pattern]]. A common way to implement this pattern it to place one leg of the quest in each of the hubs in a linear hub pattern. =====Quest-Level Relationship===== * [[patterns:base|Base]] or [[patterns:residence|Residence]]. If the side quest is character-related, it may originate from interactions in the base or with residents of cities. {{tag> quest:structure games:dragonage games:deusex2 }}

patterns/continuous_side_quest.1308279231.txt.gz ยท Last modified: 2011/06/17 02:53 by Gillian Smith
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