patterns:consumable [2011/06/12 21:34] Gillian Smith [Description] |
patterns:consumable [2011/06/16 23:31] (current) Gillian Smith [Examples] |
=====Variables and Affordances===== | =====Variables and Affordances===== |
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* When it affects | * **Permanent vs. Temporary**: whether the item grants a permanent ability or stat change or if it's only temporary. |
* Instantaneous | * **Target**: who the target of the consumable item is (player vs. monsters, user vs. party) |
* Static | * **Effect**: what happens when the item is used |
* Duration | * **Positive or Negative**: whether the change made by the item is beneficial or not |
* Permanent | |
* Who it affects | |
* Player characters | |
* Single or multiple? How many? | |
* Enemies | |
* Single or multiple? How many? | |
* What is the effect? | |
* What does it affect? | |
* Positive or negative? | |
* Intensity | |
=====Examples===== | =====Examples===== |
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Elder Scrolls IV Oblivion - In Oblivion, the player can create potions which have various beneficial or detrimental effects on the player when used. Some of the effects are instantaneous, but most are static and have a duration based on the alchemy skill of the player creating it. | * [[games:oblivion|Elder Scrolls IV: Oblivion]]. In Oblivion, the player can create potions which have various beneficial or detrimental //effects// on the player when used. Some of the effects are //permanent//, but most have a //duration// based on the alchemy skill of the player creating it. |
| * [[games:bg2|Baldur's Gate II: Shadows of Amn]]. The Manual of Gainful Exercise and five other similar items each provide a //permanent// increase to one of the player character's (//target//) stats when used and are then used up. The Manual of Gainful Exercise adds 1 to the character's strength (//effect, positive//). |
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Baldur's Gate II Shadows of Amn: Manual of Gainful Exercise - The manual and five other similar items each provide a permanent increase to one of the player character's stats when used and are then used up. The Manual of Gainful Exercise adds 1 to the character's strength. | ==== In Worked Examples ==== |
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[[examples:ratproblem|A Rat Problem]] | * [[examples:ratproblem|A Rat Problem]] |
=====Related Patterns===== | =====Related Patterns===== |
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=====Quest-Level Relationships===== | =====Quest-Level Relationships===== |
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* [[patterns:skill action|Skill Action]] - Some consumables affect skills. | * [[patterns:skill action|Skill Action]]. Some consumables change skills. |
* [[patterns:quest tied item|Quest Tied Item]] - A consumable may be required to be used in the progress of a quest. | * [[patterns:quest tied item|Quest Tied Item]]. A consumable may be required to be used in the progress of a quest. |
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{{tag>level:PhysicalElement games:bg2 games:oblivion}} | {{tag>level:PhysicalElement games:bg2 games:oblivion}} |