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patterns:consumable [2011/06/12 21:34]
Gillian Smith [Description]
patterns:consumable [2011/06/16 23:31] (current)
Gillian Smith [Examples]
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 =====Variables and Affordances===== =====Variables and Affordances=====
  
-  * When it affects +  * **Permanent vs. Temporary**: whether the item grants a permanent ability or stat change or if it's only temporary. 
-    ​Instantaneous +  * **Target**: who the target of the consumable item is (player vs. monsters, user vs. party) 
-    ​Static +  * **Effect**: what happens when the item is used 
-      ​Duration +  ​* ​**Positive or Negative**: whether the change made by the item is beneficial or not
-    ​Permanent +
-  * Who it affects +
-    ​Player characters +
-      ​Single or multiple? How many? +
-    ​Enemies +
-      ​Single or multiple? How many? +
-  * What is the effect? +
-    What does it affect? +
-    ​* Positive or negative? +
-    ​Intensity+
 =====Examples===== =====Examples=====
  
-Elder Scrolls IV Oblivion ​In Oblivion, the player can create potions which have various beneficial or detrimental effects on the player when used. Some of the effects are instantaneous, but most are static and have a duration based on the alchemy skill of the player creating it.+  * [[games:​oblivion|Elder Scrolls IVOblivion]]. In Oblivion, the player can create potions which have various beneficial or detrimental ​//effects// on the player when used. Some of the effects are //​permanent//​, but most have a //duration// based on the alchemy skill of the player creating it
 +  * [[games:​bg2|Baldur'​s Gate II: Shadows of Amn]]. The Manual of Gainful Exercise and five other similar items each provide a //​permanent//​ increase to one of the player character'​s (//​target//​) stats when used and are then used up. The Manual of Gainful Exercise adds 1 to the character'​s strength (//effect, positive//).
  
-Baldur'​s Gate II Shadows of Amn: Manual of Gainful Exercise - The manual and five other similar items each provide a permanent increase to one of the player character'​s stats when used and are then used up. The Manual of Gainful Exercise adds 1 to the character'​s strength.+==== In Worked Examples ====
  
-[[examples:​ratproblem|A Rat Problem]]+  * [[examples:​ratproblem|A Rat Problem]]
 =====Related Patterns===== =====Related Patterns=====
  
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 =====Quest-Level Relationships===== =====Quest-Level Relationships=====
  
-  * [[patterns:​skill action|Skill Action]] ​Some consumables ​affect ​skills. +  * [[patterns:​skill action|Skill Action]]Some consumables ​change ​skills. 
-  * [[patterns:​quest tied item|Quest Tied Item]] ​A consumable may be required to be used in the progress of a quest.+  * [[patterns:​quest tied item|Quest Tied Item]]A consumable may be required to be used in the progress of a quest.
  
 {{tag>​level:​PhysicalElement games:bg2 games:​oblivion}} {{tag>​level:​PhysicalElement games:bg2 games:​oblivion}}
patterns/consumable.1307914460.txt.gz · Last modified: 2011/06/12 21:34 by Gillian Smith
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