patterns:consumable [2011/06/12 21:27] Gillian Smith created |
patterns:consumable [2011/06/16 23:31] (current) Gillian Smith [Examples] |
======Consumable Item====== | ======Consumable Item====== |
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{{:patterns:potions.png|}} | {{:patterns:potion-bg2.png?direct}} |
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| [[games:bg2|Baldur's Gate II]] |
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=====Description===== | =====Description===== |
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A consumable item is an [[patterns:item|item]] which is used up when used. Usually consumables are usable once, but sometimes they will have some set number of uses, such as a magic wand. Consumables usually have some instantaneous effect, such as a potion restoring health or a grenade dealing damage. When a consumable provides a static effect, that effect usually has a timed duration. Rarely, a consumable item will provide some permanent static effect when used. | A consumable item is an [[patterns:item|item]] that has a limited number of uses until it disappears or is no longer effective. Often consumables are usable only once, but sometimes they will have some set number of uses, as with magic wands. Consumables usually have some instantaneous effect, such as a potion restoring health or a grenade dealing damage. When a consumable changes the character's abilities or statistics, that effect usually has a timed duration. Rarely, a consumable item will effect a permanent change. |
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=====Variables and Affordances===== | =====Variables and Affordances===== |
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* When it affects | * **Permanent vs. Temporary**: whether the item grants a permanent ability or stat change or if it's only temporary. |
* Instantaneous | * **Target**: who the target of the consumable item is (player vs. monsters, user vs. party) |
* Static | * **Effect**: what happens when the item is used |
* Duration | * **Positive or Negative**: whether the change made by the item is beneficial or not |
* Permanent | |
* Who it affects | |
* Player characters | |
* Single or multiple? How many? | |
* Enemies | |
* Single or multiple? How many? | |
* What is the effect? | |
* What does it affect? | |
* Positive or negative? | |
* Intensity | |
=====Examples===== | =====Examples===== |
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Elder Scrolls IV Oblivion - In Oblivion, the player can create potions which have various beneficial or detrimental effects on the player when used. Some of the effects are instantaneous, but most are static and have a duration based on the alchemy skill of the player creating it. | * [[games:oblivion|Elder Scrolls IV: Oblivion]]. In Oblivion, the player can create potions which have various beneficial or detrimental //effects// on the player when used. Some of the effects are //permanent//, but most have a //duration// based on the alchemy skill of the player creating it. |
| * [[games:bg2|Baldur's Gate II: Shadows of Amn]]. The Manual of Gainful Exercise and five other similar items each provide a //permanent// increase to one of the player character's (//target//) stats when used and are then used up. The Manual of Gainful Exercise adds 1 to the character's strength (//effect, positive//). |
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Baldur's Gate II Shadows of Amn: Manual of Gainful Exercise - The manual and five other similar items each provide a permanent increase to one of the player character's stats when used and are then used up. The Manual of Gainful Exercise adds 1 to the character's strength. | ==== In Worked Examples ==== |
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[[examples:ratproblem|A Rat Problem]] | * [[examples:ratproblem|A Rat Problem]] |
=====Related Patterns===== | =====Related Patterns===== |
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=====Quest-Level Relationships===== | =====Quest-Level Relationships===== |
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* [[patterns:skill action|Skill Action]] - Some consumables affect skills. | * [[patterns:skill action|Skill Action]]. Some consumables change skills. |
* [[patterns:quest tied item|Quest Tied Item]] - A consumable may be required to be used in the progress of a quest. | * [[patterns:quest tied item|Quest Tied Item]]. A consumable may be required to be used in the progress of a quest. |
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{{tag>level:PhysicalElement games:bg2 games:oblivion}} | {{tag>level:PhysicalElement games:bg2 games:oblivion}} |