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======Consumable Item====== {{:patterns:potions.png|}} =====Description===== A consumable item is an [[patterns:item|item]] which is used up when used. Usually consumables are usable once, but sometimes they will have some set number of uses, such as a magic wand. Consumables usually have some instantaneous effect, such as a potion restoring health or a grenade dealing damage. When a consumable provides a static effect, that effect usually has a timed duration. Rarely, a consumable item will provide some permanent static effect when used. =====Variables and Affordances===== * When it affects * Instantaneous * Static * Duration * Permanent * Who it affects * Player characters * Single or multiple? How many? * Enemies * Single or multiple? How many? * What is the effect? * What does it affect? * Positive or negative? * Intensity =====Examples===== Elder Scrolls IV Oblivion - In Oblivion, the player can create potions which have various beneficial or detrimental effects on the player when used. Some of the effects are instantaneous, but most are static and have a duration based on the alchemy skill of the player creating it. Baldur's Gate II Shadows of Amn: Manual of Gainful Exercise - The manual and five other similar items each provide a permanent increase to one of the player character's stats when used and are then used up. The Manual of Gainful Exercise adds 1 to the character's strength. [[examples:ratproblem|A Rat Problem]] =====Related Patterns===== * [[patterns:item|Item]] =====Quest-Level Relationships===== * [[patterns:skill action|Skill Action]] - Some consumables affect skills. * [[patterns:quest tied item|Quest Tied Item]] - A consumable may be required to be used in the progress of a quest. {{tag>level:PhysicalElement games:bg2 games:oblivion}}

patterns/consumable.1307914037.txt.gz ยท Last modified: 2011/06/12 21:27 by Gillian Smith
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