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======Consumable Item======
{{:patterns:potions.png|}}
=====Description=====
A consumable item is an [[patterns:item|item]] which is used up when used. Usually consumables are usable once, but sometimes they will have some set number of uses, such as a magic wand. Consumables usually have some instantaneous effect, such as a potion restoring health or a grenade dealing damage. When a consumable provides a static effect, that effect usually has a timed duration. Rarely, a consumable item will provide some permanent static effect when used.
=====Variables and Affordances=====
* When it affects
* Instantaneous
* Static
* Duration
* Permanent
* Who it affects
* Player characters
* Single or multiple? How many?
* Enemies
* Single or multiple? How many?
* What is the effect?
* What does it affect?
* Positive or negative?
* Intensity
=====Examples=====
Elder Scrolls IV Oblivion - In Oblivion, the player can create potions which have various beneficial or detrimental effects on the player when used. Some of the effects are instantaneous, but most are static and have a duration based on the alchemy skill of the player creating it.
Baldur's Gate II Shadows of Amn: Manual of Gainful Exercise - The manual and five other similar items each provide a permanent increase to one of the player character's stats when used and are then used up. The Manual of Gainful Exercise adds 1 to the character's strength.
[[examples:ratproblem|A Rat Problem]]
=====Related Patterns=====
* [[patterns:item|Item]]
=====Quest-Level Relationships=====
* [[patterns:skill action|Skill Action]] - Some consumables affect skills.
* [[patterns:quest tied item|Quest Tied Item]] - A consumable may be required to be used in the progress of a quest.
{{tag>level:PhysicalElement games:bg2 games:oblivion}}