====== Differences ======
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patterns:consumable [2011/06/12 21:46] Gillian Smith [Quest-Level Relationships] |
patterns:consumable [2011/06/16 23:31] (current) Gillian Smith [Examples] |
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* [[games:oblivion|Elder Scrolls IV: Oblivion]]. In Oblivion, the player can create potions which have various beneficial or detrimental //effects// on the player when used. Some of the effects are //permanent//, but most have a //duration// based on the alchemy skill of the player creating it. | * [[games:oblivion|Elder Scrolls IV: Oblivion]]. In Oblivion, the player can create potions which have various beneficial or detrimental //effects// on the player when used. Some of the effects are //permanent//, but most have a //duration// based on the alchemy skill of the player creating it. |
* [[games:bg2|Baldur's Gate II Shadows of Amn]]. The Manual of Gainful Exercise and five other similar items each provide a //permanent// increase to one of the player character's (//target//) stats when used and are then used up. The Manual of Gainful Exercise adds 1 to the character's strength (//effect, positive//). | * [[games:bg2|Baldur's Gate II: Shadows of Amn]]. The Manual of Gainful Exercise and five other similar items each provide a //permanent// increase to one of the player character's (//target//) stats when used and are then used up. The Manual of Gainful Exercise adds 1 to the character's strength (//effect, positive//). |
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==== In Worked Examples ==== | ==== In Worked Examples ==== |