======Bridge Quest====== {{:patterns:bridgequest.png?direct}} =====Description===== ** A Bridge Quest, when completed, moves the player from one quest hub to the next ** Quests that affect the Quest Hub outside of their own quest line when completed follow the bridge quest pattern. Effects on the hub can include quest lines added, quest lines removed, or quest lines modified. Though the pattern of bridge quest concerns its self with only the intangible quest space, often the impact made includes physical changes or movement. The higher percentage of Bridge Quests there are in the game, the more interconnectedness of the world is implied, and large shifts in the world as a result of completion of quests can give the player a feeling of either power or helplessness. =====Variables and Affordances===== * **Transparency**: how clearly the quest tells the player that it is a Bridge Quest, whether it is a surprise for the player, or an active choice (e.g. including the warning to make sure the player has finished talking to everyone in the area). =====Examples===== * [[games:jadeempire|Jade Empire]]. Once the player leaves a certain town, they can never return to it, thus removing all quests associated with that specific area from the player. * [[games:fable2|Fable 2]]. Bridge Quests in the fable series include complete replacements of the existing quest hub, while keeping much of the same physical area. When you go from a child to an young adult, none of the quests available to you as a child are available to you after you complete the bridge quest connecting the two hubs. Along with this the world expands, but you can still usually go back and visit earlier physical locations in the new quest hub. ==== In Worked Examples ==== * [[examples:gaelanbayle|Collect the fee for Gaelan Bayle]] * [[examples:take_it_back|Take It Back]] * [[examples:desertgate|Desertgate]] =====Related Patterns===== * [[patterns:linear_hub_pattern|Linear Hub Pattern]] - uses bridge quests to link hubs together on a linear path, by far the most common implementation of Bridge Quests * [[resources:other_dp|Scriptease]]'s Area Barrier pattern =====Quest-Level Relationship===== * [[patterns:nucleus|Nucleus]]. Bridge quests often push the player from one nucleus to another. * [[patterns:evolving_level|Evolving Environment]]. Bridge quests often trigger an evolution in the environment, as in the [[games:fable2|Fable 2]] example above. {{tag>quest:purpose}}

patterns/bridge_quest.txt ยท Last modified: 2011/06/13 03:26 by Gillian Smith
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