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patterns:blockade [2011/06/12 08:33]
Gillian Smith [Description]
patterns:blockade [2011/06/12 08:33] (current)
Gillian Smith [Variables and Affordances]
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 =====Description===== =====Description=====
  
-A blockade is a structure that blocks the player'​s progression through a level, possibly impeding his/her path in the storyline, until certain criteria are met. A blockade specifically refers to a **physical** block to progress; it is related to the [[patterns:softgate|soft_gate]]. Blockades are often quite obvious to the player, for example, taking the form of fallen trees or hostile NPCs that physically block the player'​s path.+A blockade is a structure that blocks the player'​s progression through a level, possibly impeding his/her path in the storyline, until certain criteria are met. A blockade specifically refers to a **physical** block to progress; it is related to the [[patterns:​soft_gate|soft gate]]. Blockades are often quite obvious to the player, for example, taking the form of fallen trees or hostile NPCs that physically block the player'​s path.
  
 This pattern blocks progression to certain areas of the game. There can be several purposes for this. One might be because the player is not at a high enough level to face whatever is beyond the blockade, and they must complete a certain number of quests - which will conveniently level them up to fighting standards - before they can pass on to the higher-leveled area. A blockade could be something as simple as a locked door or some other kind of [[patterns:​portal|portal]],​ for which the player must search the level to find the key, and in doing so level up and traverse the whole area in preparation for what may lie on the other side of the blockade, which could be a [[patterns:​chokepoint|chokepoint]] or a [[patterns:​boss_battle|boss battle]]. ​ This pattern blocks progression to certain areas of the game. There can be several purposes for this. One might be because the player is not at a high enough level to face whatever is beyond the blockade, and they must complete a certain number of quests - which will conveniently level them up to fighting standards - before they can pass on to the higher-leveled area. A blockade could be something as simple as a locked door or some other kind of [[patterns:​portal|portal]],​ for which the player must search the level to find the key, and in doing so level up and traverse the whole area in preparation for what may lie on the other side of the blockade, which could be a [[patterns:​chokepoint|chokepoint]] or a [[patterns:​boss_battle|boss battle]]. ​
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   * **Criteria**:​ what must be achieved for the blockade to disappear   * **Criteria**:​ what must be achieved for the blockade to disappear
-  * **Type**: what object ​the player encounters as a blockade+  * **Type**: what the player encounters as a blockade
   * **Protecting Area**: what is being guarded by the blockade   * **Protecting Area**: what is being guarded by the blockade
  
patterns/blockade.1307867595.txt.gz ยท Last modified: 2011/06/12 08:33 by Gillian Smith
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