Base

Dragon Age: Origins, the party camp

Description

A Base is an area accessible almost solely by the player and their party. There are usually places to store items. There may be a merchant. A base is often a safe space for the player to converse with party members, but some games have occasional combat sequences occur in the base.

The base is an RPG's main nucleus. It gives the player a place to save or manage items/stats. In a party-based RPG, this is the place that players can really interact with their party members, often gaining access to more quests or romance options. The player may also have the ability to personalize their space, or gain access to base improvements that subsequently improve gameplay or provide the player with an emotional attachment to their base.

Variables and Affordances

  • Access to merchant: Access to a merchant in the base makes it more like a nucleus and may encourage the player to return to it more frequently for inventory management.
  • Physical location: If the player has to travel far to get back to his or her base, the player may instead elect to stay where they are.
  • Locations the player can exit to: If the player can teleport to every location from his or her base, it makes the base more appealing to return to.

Examples

  • Dragon Age: Origins. (Camp). Allows the player to manage equipment, interact with party members (for quests or possible romance options), and sell to a merchant.
  • Fallout 3. (Your House in Megaton (or Tenpenny Tower)). Allows the player to store items and can be personalized to taste.
  • Fable 2. (Home). The player can purchase many different homes, one of which can act as a base while others are rented out to gain income. The main character's family resides in this base, and the player must return frequently to keep the family members happy. The player can purchase furniture and other items in the game to personalize their home.
  • Mass Effect. (Normandy). Like the base in Dragon Age, it allows the player to manage equipment, interact with party members (for quests or possible romance options), and sell to a merchant. Also serves as transportation between levels and a location where the player receives quests from the Council and the Alliance.
  • Knights of the Old Republic (Ebon Hawk). Allows a player to interact with party members.

Quest-Level Relationships

patterns/base.txt ยท Last modified: 2011/06/17 12:33 by Gillian Smith
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