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patterns:abstract_wall [2011/06/12 06:49]
Gillian Smith [Abstract Wall]
patterns:abstract_wall [2011/06/12 08:39] (current)
Gillian Smith [Quest-Level Relationship]
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 =====Related Patterns===== =====Related Patterns=====
  
-  * [[patterns:​blockade|Blockade]]. Abstract walls can act as a blockade, which may be removed once certain prerequisites are met. For example, the road in [[games:​farcry2|Far Cry 2]] that connects the sides of the map is initially obstructed by a sandstorm. Once you reach the second half of the game, the sandstorm is removed.+  * [[patterns:​blockade|Blockade]]. Abstract walls can act as a blockade, which may be removed once certain prerequisites are met. For example, the road in [[games:​farcry2|Far Cry 2]] that connects the two sides of the map is initially obstructed by a sandstorm. Once you reach the second half of the game, the sandstorm is removed.
   * [[patterns:​soft_gate|Soft Gate]] - Soft Gates can act as abstract walls.   * [[patterns:​soft_gate|Soft Gate]] - Soft Gates can act as abstract walls.
  
 =====Quest-Level Relationship===== =====Quest-Level Relationship=====
  
-  * [[patterns:​move_action|Move Action]] ​Abstract walls obstruct move actions, forcing the player to take longer paths around the walled area.+  * [[patterns:​move_action|Move Action]]Abstract walls obstruct move actions, forcing the player to take longer paths around the walled area.
  
 {{tag>​level:​PhysicalElement games:​morrowind games:​farcry2 games:​zork}} {{tag>​level:​PhysicalElement games:​morrowind games:​farcry2 games:​zork}}
patterns/abstract_wall.1307861399.txt.gz ยท Last modified: 2011/06/12 06:49 by Gillian Smith
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