====== Differences ======
This shows you the differences between two versions of the page.
patterns:abstract_wall [2011/06/10 19:40] Gillian Smith created |
patterns:abstract_wall [2011/06/12 08:39] (current) Gillian Smith [Quest-Level Relationship] |
{{:patterns:morrowwind-abstractwall.png?direct}} | {{:patterns:morrowwind-abstractwall.png?direct}} |
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[[games:morrowind|Elder Scrolls IV: Morrowind]] | [[games:morrowind|Elder Scrolls III: Morrowind]] |
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=====Description===== | =====Description===== |
=====Related Patterns===== | =====Related Patterns===== |
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* [[patterns:blockade|Blockade]]. Abstract walls can act as a blockade, which may be removed once certain prerequisites are met. For example, the road in [[games:farcry2|Far Cry 2]] that connects the 2 sides of the map is initially obstructed by a sandstorm. Once you reach the second half of the game, the sandstorm is removed. | * [[patterns:blockade|Blockade]]. Abstract walls can act as a blockade, which may be removed once certain prerequisites are met. For example, the road in [[games:farcry2|Far Cry 2]] that connects the two sides of the map is initially obstructed by a sandstorm. Once you reach the second half of the game, the sandstorm is removed. |
* [[patterns:soft_gate|Soft Gate]] - Soft Gates can act as abstract walls. | * [[patterns:soft_gate|Soft Gate]] - Soft Gates can act as abstract walls. |
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=====Quest-Level Relationship===== | =====Quest-Level Relationship===== |
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* [[patterns:move_action|Move Action]] - Abstract walls obstruct move actions, forcing the player to take longer paths around the walled area. | * [[patterns:move_action|Move Action]]. Abstract walls obstruct move actions, forcing the player to take longer paths around the walled area. |
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{{tag>level:PhysicalElement games:morrowind games:farcry2 games:zork}} | {{tag>level:PhysicalElement games:morrowind games:farcry2 games:zork}} |