**This is an old revision of the document!**
----
A PCRE internal error occured. This might be caused by a faulty plugin
====== Level Design Patterns ======
=====Physical Elements=====
Physical elements are specific, small items or interactive elements that are found within physical areas. They can often be used by the player or by other NPCs.
* [[Patterns:abstract_wall|Abstract Wall]]
* [[Patterns:Blockade|Blockade]]
* [[Patterns:Chokepoint|Chokepoint]]
* [[Patterns:Consumable|Consumable]]
* [[Patterns:Container|Container]]
* [[Patterns:Cover|Cover]]
* [[Patterns:Equipment|Equipment]]
* [[Patterns:Fork|Fork]]
* [[Patterns:Item|Item]]
* [[Patterns:Junk|Junk]]
* [[Patterns:Lock|Lock]]
* [[Patterns:Key|Key]]
* [[Patterns:Money|Money]]
* [[Patterns:Portal|Portal]]
* [[Patterns:Puzzle|Puzzle]]
* [[Patterns:Soft_Gate|Soft Gate]]
* [[Patterns:Trap|Trap]]
* [[Patterns:Trigger|Trigger]]
* [[Patterns:Vehicle|Vehicle]]
* [[Patterns:Warp|Warp]]
=====NPCs=====
NPCs (Non-Player Characters) are other characters, human or otherwise, who exist in the game world with the player.
* [[Patterns:NPC|NPC]]
* [[Patterns:INPC|Interactive NPC]]
* [[Patterns:nonINPC|Non-Interactive NPC]]
There are also many specific kinds of NPC who take on particular roles in the game.
* [[Patterns:Merchant|Merchant]]
* [[Patterns:Healer|Healer]]
* [[patterns:companion|Companion]]
* [[patterns:guard_npc|Guard]]
=====Physical Areas=====
Physical areas are rooms and small areas that are found within level structures.
* [[Patterns:Arena|Arena]]
* [[Patterns:Grinding Area|Grinding Area]]
* [[Patterns:Hallway|Hallway]]
* [[Patterns:Linear Path|Linear Path]]
* [[Patterns:Map|Map]]
* [[Patterns:Open Area|Open Area]]
* [[Patterns:Residence|Residence]]
* [[Patterns:Storage Room|Storage Room]]
* [[Patterns:Stronghold|Stronghold]]
=====NPC and Creature Encounters=====
These are patterns of encounter behavior that are often performed in physical areas and level structures.
====Enemy Encounter====
Patterns of encountering hostile NPCs in a single location.
* [[Patterns:Ambush|Ambush]]
* [[patterns:boss_battle|Boss Battle]]
* [[Patterns:Enemy|Enemy]]
* [[Patterns:Reinforcements|Reinforcements]]
* [[Patterns:Spawn Point|Spawn Point]]
* [[Patterns:Standard Encounter|Standard Encounter]]
* [[patterns:Unwinnable Fight|Unwinnable Fight]]
====Non-Hostile Encounter====
[[patterns:Non-Aggressive Enemy|Riddle Enemy]]
[[Patterns:Dialog_Tree|Dialog Tree]]
=====Level Structures=====
//Full level structures, collections of physical areas where quests typically take place//
[[Patterns:Gauntlet|Gauntlet]]
[[Patterns:Labyrinth|Labyrinth]]
[[Patterns:Hub|Hub-and-Spoke]]
[[Patterns:Linear Level|Linear Level]]
[[Patterns:Nucleus|Nucleus]]
[[Patterns:Base|Base]]
=====Level Superstructures=====
//Designs for the world as a whole, consisting of multiple Level Structures and the elements within them//
[[Patterns:City|City]]
[[Patterns:open_world|Open World]]
[[Patterns:Uncharted Area|Uncharted Area]]
[[patterns:Evolving Level|Evolving Environment]]
[[patterns:Overworld|Overworld]]