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====== Differences ======
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patterns:key [2011/07/09 07:48] (current) Gillian Smith created |
| ======Key====== |
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| =====Description===== |
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| A key is a special kind of [[patterns:item]] that is used to unlock [[patterns:lock]]s, lower [[patterns:barrier]]s, or gain access to secret areas. |
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| =====Variables and Affordances===== |
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| * Associated lock: what the key unlocks |
| * Location: where the key is originally held, and how far away it is from its associated lock. Searching for keys in a level is a common way to have a player fully explore an area and have many different enemy encounters. |
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| =====Examples===== |
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| * [[games:zelda-oot|Legend of Zelda: Ocarina of Time]]. In the dungeons in this game, keys to [[patterns:boss_battle|boss battle]] areas are often found in [[patterns|container|chests]] elsewhere in the dungeon. |
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| =====Related Patterns===== |
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| * [[patterns:lock|Lock]]: keys can be used to used to unlock locks |
| * [[patterns:container|Container]]: keys might be found inside containers elsewhere in a level |
| * [[patterns:Item]]: a key is a kind of item |
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| {{tag>level:element games:zelda-oot}} |