====== Differences ======
This shows you the differences between two versions of the page.
patterns:dialog_tree [2011/06/17 08:25] Gillian Smith [Quest-Level Relationships] |
patterns:dialog_tree [2011/06/17 08:25] (current) Gillian Smith [Variables and Affordances] |
=====Variables and Affordances===== | =====Variables and Affordances===== |
| |
* **Choice Clarity**: how clear is the choice made by the player at a joint of the tree. Some games, such as [[games:dragonage|Dragon Age]] show the player exactly the words that the character will state, while others provide a short description of much lengthier in-game dialog. | * **Choice Clarity**: how clear is the choice made by the player at a joint of the tree. Some games, such as [[games:dragonage|Dragon Age]], show the player exactly the words that the character will state, while others provide a short description of much lengthier in-game dialog. |
* **Length**: how deep the dialog tree is | * **Length**: how deep the dialog tree is |
* **Breadth**: how many different directions the conversation can go | * **Breadth**: how many different directions the conversation can go |