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======Storage Room======
{{:patterns:storageroom-fallout3.png?direct}}
[[games:fallout3|Fallout 3]], a storage room.
=====Description=====
A storage room is a small room aside from the main flow of a level. A [[Patterns:Portal|portal]] separates it from the rest of the level. Inside are usually numerous [[Patterns:Item|items]] laying about or [[Patterns:Container|containers]] full of items. There are usually no enemies inside of a storage room, but the [[Patterns:Container|containers]] may be [[patterns:lock|locked]] and/or [[Patterns:Trap|trapped]]. The [[Patterns:Portal|portal]] itself to the storage room is often [[patterns:lock|locked]] and/or [[Patterns:Trap|trapped]]. Sometimes, a storage room will contain an important [[patterns:quest_tied_item|quest-related item]].
=====Variables and Affordances=====
* **Size**: size of the room in terms of number of [[patterns:items|items]] and [[patterns:container|containers]]
* **Risk**: risk associated with retrieving the items in terms of [[patterns:trap|traps]] or [[patterns:lock|locks]]
=====Examples=====
* [[games:fallout3|Fallout 3]]. Storage rooms are located everywhere throughout the game, usually with shelves on either side full of weapons, ammo, and junk. There is usually a medical kit [[Patterns:Container|container]] on the wall full of stimpaks, and sometimes there is a safe which is [[Patterns:Lock|locked]] and full of more valuable items.
* [[games:dragonage|Dragon Age: Origins]]. In Redcliff Castle, there is an armory which you must have a thief with high enough lock picking to get into. The armory is a storage room.
====In Worked Examples====
* [[examples:desertgate|Desertgate]]
=====Related Patterns=====
* [[Patterns:Item|Item]]
* [[Patterns:Trap|Trap]]
* [[Patterns:Container|Container]]
* [[Patterns:Lock|Lock]]
=====Quest Level Relationship=====
* [[patterns:skill_action|Skill Action]]. Skill actions are usually needed in order to unlock storage rooms.
* [[patterns:hidden_quest|Hidden Quest]]. Storage rooms are a common reward for hidden quests, especially within Fallout 3 or other Bethesda titles.
* [[patterns:altering_side_stub|Altering Side Stub]]. An altering side stub might require you find a storage room, and the items within it will be what alters the final quest.
* [[patterns:search|Search]]. Search Quests may end in storage rooms.
{{tag>level:PhysicalArea games:fallout3 games:dragonage}}