======Money====== //example image tbd// =====Description===== Money is used by players in games to purchase [[patterns:item|items]] and other services. Money is often found as an [[patterns:item|item]] which can be picked up, but once picked up is no longer an item and does not occupy space in an inventory, but rather is added to a counter that keeps track of how much money the player has. =====Variables and Affordances===== * **Amount**: the amount of money either found as an [[patterns:item|item]] or owned by the player. =====Examples===== ==== In Worked Examples ==== * [[examples:gaelanbayle|Collect the fee for Gaelan Bayle]] * [[examples:ratproblem|A Rat Problem]] =====Related Patterns===== * [[patterns:item|Item]] * [[patterns:junk|Junk]] * [[patterns:merchant|Merchant]] =====Quest-Level Relationships===== * [[patterns:profit|Profit]] {{tag>Level:PhysicalElement}}

patterns/money.txt ยท Last modified: 2011/06/12 23:27 by Gillian Smith
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